d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
29 lines
1.2 KiB
XML
29 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GridContainer" inherits="Container" category="Core" version="3.0-stable">
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<brief_description>
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Grid container used to arrange elements in a grid like layout
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</brief_description>
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<description>
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Grid container will arrange its children in a grid like structure, the grid columns are specified using the [method set_columns] method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="columns" type="int" setter="set_columns" getter="get_columns">
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The number of columns in the [code]GridContainer[/code]. If modified, [code]GridContainer[/code] reorders its children to accommodate the new layout.
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</member>
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</members>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="hseparation" type="int">
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</theme_item>
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<theme_item name="vseparation" type="int">
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</theme_item>
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</theme_items>
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</class>
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