d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
64 lines
1.6 KiB
XML
64 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Translation" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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Language Translation.
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</brief_description>
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<description>
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Translations are resources that can be loaded/unloaded on demand. They map a string to another string.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_message">
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<return type="void">
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</return>
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<argument index="0" name="src_message" type="String">
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</argument>
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<argument index="1" name="xlated_message" type="String">
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</argument>
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<description>
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Add a message for translation.
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</description>
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</method>
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<method name="erase_message">
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<return type="void">
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</return>
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<argument index="0" name="src_message" type="String">
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</argument>
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<description>
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Erase a message.
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</description>
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</method>
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<method name="get_message" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="src_message" type="String">
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</argument>
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<description>
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Return a message for translation.
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</description>
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</method>
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<method name="get_message_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_message_list" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Return all the messages (keys).
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</description>
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</method>
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</methods>
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<members>
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<member name="locale" type="String" setter="set_locale" getter="get_locale">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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