godot/servers/physics
PouleyKetchoupp 6fdffacb4e Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when
contacts are generated only to report them.

In 2D, this case was already fixed but the code is cleaned to make
it easier to follow.
2021-08-04 10:41:58 -07:00
..
joints Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
SCsub
area_pair_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
area_pair_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
area_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
area_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
body_pair_sw.cpp Fix GodotPhysics solver with kinematic body set to report contacts 2021-08-04 10:41:58 -07:00
body_pair_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
body_sw.cpp Ignore disabled shapes for mass property calculations 2021-06-17 17:17:05 -07:00
body_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_basic.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_basic.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
broad_phase_bvh.cpp BVH - thread safety option 2021-05-25 10:47:32 +01:00
broad_phase_bvh.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
broad_phase_octree.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
broad_phase_octree.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
broad_phase_sw.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_sw.h Fixed unnecessary bvh tree updates when calling set_pairable 2021-05-04 12:24:31 -07:00
collision_object_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_object_sw.h Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
collision_solver_sat.cpp Fix typos with codespell 2021-05-20 12:56:56 +02:00
collision_solver_sat.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_solver_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_solver_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
constraint_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
gjk_epa.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
gjk_epa.h
joints_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
physics_server_sw.cpp Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:29:41 +02:00
physics_server_sw.h Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:29:41 +02:00
shape_sw.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 08:16:43 +02:00
shape_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
space_sw.cpp More accurate unsafe motion calculation 2021-07-19 08:09:17 -07:00
space_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
step_sw.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
step_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00