258 lines
12 KiB
C++
258 lines
12 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "node_intersector.h"
|
|
|
|
namespace embree
|
|
{
|
|
namespace isa
|
|
{
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// Frustum structure used in hybrid and stream traversal
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*
|
|
Optimized frustum test. We calculate t=(p-org)/dir in ray/box
|
|
intersection. We assume the rays are split by octant, thus
|
|
dir intervals are either positive or negative in each
|
|
dimension.
|
|
|
|
Case 1: dir.min >= 0 && dir.max >= 0:
|
|
t_min = (p_min - org_max) / dir_max = (p_min - org_max)*rdir_min = p_min*rdir_min - org_max*rdir_min
|
|
t_max = (p_max - org_min) / dir_min = (p_max - org_min)*rdir_max = p_max*rdir_max - org_min*rdir_max
|
|
|
|
Case 2: dir.min < 0 && dir.max < 0:
|
|
t_min = (p_max - org_min) / dir_min = (p_max - org_min)*rdir_max = p_max*rdir_max - org_min*rdir_max
|
|
t_max = (p_min - org_max) / dir_max = (p_min - org_max)*rdir_min = p_min*rdir_min - org_max*rdir_min
|
|
*/
|
|
|
|
template<bool robust>
|
|
struct Frustum;
|
|
|
|
/* Fast variant */
|
|
template<>
|
|
struct Frustum<false>
|
|
{
|
|
__forceinline Frustum() {}
|
|
|
|
template<int K>
|
|
__forceinline void init(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
|
|
{
|
|
const Vec3fa reduced_min_org(reduce_min(select(valid, org.x, pos_inf)),
|
|
reduce_min(select(valid, org.y, pos_inf)),
|
|
reduce_min(select(valid, org.z, pos_inf)));
|
|
|
|
const Vec3fa reduced_max_org(reduce_max(select(valid, org.x, neg_inf)),
|
|
reduce_max(select(valid, org.y, neg_inf)),
|
|
reduce_max(select(valid, org.z, neg_inf)));
|
|
|
|
const Vec3fa reduced_min_rdir(reduce_min(select(valid, rdir.x, pos_inf)),
|
|
reduce_min(select(valid, rdir.y, pos_inf)),
|
|
reduce_min(select(valid, rdir.z, pos_inf)));
|
|
|
|
const Vec3fa reduced_max_rdir(reduce_max(select(valid, rdir.x, neg_inf)),
|
|
reduce_max(select(valid, rdir.y, neg_inf)),
|
|
reduce_max(select(valid, rdir.z, neg_inf)));
|
|
|
|
const float reduced_min_dist = reduce_min(select(valid, ray_tnear, vfloat<K>(pos_inf)));
|
|
const float reduced_max_dist = reduce_max(select(valid, ray_tfar , vfloat<K>(neg_inf)));
|
|
|
|
init(reduced_min_org, reduced_max_org, reduced_min_rdir, reduced_max_rdir, reduced_min_dist, reduced_max_dist, N);
|
|
}
|
|
|
|
__forceinline void init(const Vec3fa& reduced_min_org,
|
|
const Vec3fa& reduced_max_org,
|
|
const Vec3fa& reduced_min_rdir,
|
|
const Vec3fa& reduced_max_rdir,
|
|
float reduced_min_dist,
|
|
float reduced_max_dist,
|
|
int N)
|
|
{
|
|
const Vec3ba pos_rdir = ge_mask(reduced_min_rdir, Vec3fa(zero));
|
|
|
|
min_rdir = select(pos_rdir, reduced_min_rdir, reduced_max_rdir);
|
|
max_rdir = select(pos_rdir, reduced_max_rdir, reduced_min_rdir);
|
|
|
|
#if defined (__aarch64__)
|
|
neg_min_org_rdir = -(min_rdir * select(pos_rdir, reduced_max_org, reduced_min_org));
|
|
neg_max_org_rdir = -(max_rdir * select(pos_rdir, reduced_min_org, reduced_max_org));
|
|
#else
|
|
min_org_rdir = min_rdir * select(pos_rdir, reduced_max_org, reduced_min_org);
|
|
max_org_rdir = max_rdir * select(pos_rdir, reduced_min_org, reduced_max_org);
|
|
#endif
|
|
min_dist = reduced_min_dist;
|
|
max_dist = reduced_max_dist;
|
|
|
|
nf = NearFarPrecalculations(min_rdir, N);
|
|
}
|
|
|
|
template<int K>
|
|
__forceinline void updateMaxDist(const vfloat<K>& ray_tfar)
|
|
{
|
|
max_dist = reduce_max(ray_tfar);
|
|
}
|
|
|
|
NearFarPrecalculations nf;
|
|
|
|
Vec3fa min_rdir;
|
|
Vec3fa max_rdir;
|
|
|
|
#if defined (__aarch64__)
|
|
Vec3fa neg_min_org_rdir;
|
|
Vec3fa neg_max_org_rdir;
|
|
#else
|
|
Vec3fa min_org_rdir;
|
|
Vec3fa max_org_rdir;
|
|
#endif
|
|
float min_dist;
|
|
float max_dist;
|
|
};
|
|
|
|
typedef Frustum<false> FrustumFast;
|
|
|
|
/* Robust variant */
|
|
template<>
|
|
struct Frustum<true>
|
|
{
|
|
__forceinline Frustum() {}
|
|
|
|
template<int K>
|
|
__forceinline void init(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
|
|
{
|
|
const Vec3fa reduced_min_org(reduce_min(select(valid, org.x, pos_inf)),
|
|
reduce_min(select(valid, org.y, pos_inf)),
|
|
reduce_min(select(valid, org.z, pos_inf)));
|
|
|
|
const Vec3fa reduced_max_org(reduce_max(select(valid, org.x, neg_inf)),
|
|
reduce_max(select(valid, org.y, neg_inf)),
|
|
reduce_max(select(valid, org.z, neg_inf)));
|
|
|
|
const Vec3fa reduced_min_rdir(reduce_min(select(valid, rdir.x, pos_inf)),
|
|
reduce_min(select(valid, rdir.y, pos_inf)),
|
|
reduce_min(select(valid, rdir.z, pos_inf)));
|
|
|
|
const Vec3fa reduced_max_rdir(reduce_max(select(valid, rdir.x, neg_inf)),
|
|
reduce_max(select(valid, rdir.y, neg_inf)),
|
|
reduce_max(select(valid, rdir.z, neg_inf)));
|
|
|
|
const float reduced_min_dist = reduce_min(select(valid, ray_tnear, vfloat<K>(pos_inf)));
|
|
const float reduced_max_dist = reduce_max(select(valid, ray_tfar , vfloat<K>(neg_inf)));
|
|
|
|
init(reduced_min_org, reduced_max_org, reduced_min_rdir, reduced_max_rdir, reduced_min_dist, reduced_max_dist, N);
|
|
}
|
|
|
|
__forceinline void init(const Vec3fa& reduced_min_org,
|
|
const Vec3fa& reduced_max_org,
|
|
const Vec3fa& reduced_min_rdir,
|
|
const Vec3fa& reduced_max_rdir,
|
|
float reduced_min_dist,
|
|
float reduced_max_dist,
|
|
int N)
|
|
{
|
|
const Vec3ba pos_rdir = ge_mask(reduced_min_rdir, Vec3fa(zero));
|
|
min_rdir = select(pos_rdir, reduced_min_rdir, reduced_max_rdir);
|
|
max_rdir = select(pos_rdir, reduced_max_rdir, reduced_min_rdir);
|
|
|
|
min_org = select(pos_rdir, reduced_max_org, reduced_min_org);
|
|
max_org = select(pos_rdir, reduced_min_org, reduced_max_org);
|
|
|
|
min_dist = reduced_min_dist;
|
|
max_dist = reduced_max_dist;
|
|
|
|
nf = NearFarPrecalculations(min_rdir, N);
|
|
}
|
|
|
|
template<int K>
|
|
__forceinline void updateMaxDist(const vfloat<K>& ray_tfar)
|
|
{
|
|
max_dist = reduce_max(ray_tfar);
|
|
}
|
|
|
|
NearFarPrecalculations nf;
|
|
|
|
Vec3fa min_rdir;
|
|
Vec3fa max_rdir;
|
|
|
|
Vec3fa min_org;
|
|
Vec3fa max_org;
|
|
|
|
float min_dist;
|
|
float max_dist;
|
|
};
|
|
|
|
typedef Frustum<true> FrustumRobust;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// Fast AABBNode intersection
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
template<int N>
|
|
__forceinline size_t intersectNodeFrustum(const typename BVHN<N>::AABBNode* __restrict__ node,
|
|
const FrustumFast& frustum, vfloat<N>& dist)
|
|
{
|
|
const vfloat<N> bminX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearX);
|
|
const vfloat<N> bminY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearY);
|
|
const vfloat<N> bminZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearZ);
|
|
const vfloat<N> bmaxX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farX);
|
|
const vfloat<N> bmaxY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farY);
|
|
const vfloat<N> bmaxZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farZ);
|
|
|
|
#if defined (__aarch64__)
|
|
const vfloat<N> fminX = madd(bminX, vfloat<N>(frustum.min_rdir.x), vfloat<N>(frustum.neg_min_org_rdir.x));
|
|
const vfloat<N> fminY = madd(bminY, vfloat<N>(frustum.min_rdir.y), vfloat<N>(frustum.neg_min_org_rdir.y));
|
|
const vfloat<N> fminZ = madd(bminZ, vfloat<N>(frustum.min_rdir.z), vfloat<N>(frustum.neg_min_org_rdir.z));
|
|
const vfloat<N> fmaxX = madd(bmaxX, vfloat<N>(frustum.max_rdir.x), vfloat<N>(frustum.neg_max_org_rdir.x));
|
|
const vfloat<N> fmaxY = madd(bmaxY, vfloat<N>(frustum.max_rdir.y), vfloat<N>(frustum.neg_max_org_rdir.y));
|
|
const vfloat<N> fmaxZ = madd(bmaxZ, vfloat<N>(frustum.max_rdir.z), vfloat<N>(frustum.neg_max_org_rdir.z));
|
|
#else
|
|
const vfloat<N> fminX = msub(bminX, vfloat<N>(frustum.min_rdir.x), vfloat<N>(frustum.min_org_rdir.x));
|
|
const vfloat<N> fminY = msub(bminY, vfloat<N>(frustum.min_rdir.y), vfloat<N>(frustum.min_org_rdir.y));
|
|
const vfloat<N> fminZ = msub(bminZ, vfloat<N>(frustum.min_rdir.z), vfloat<N>(frustum.min_org_rdir.z));
|
|
const vfloat<N> fmaxX = msub(bmaxX, vfloat<N>(frustum.max_rdir.x), vfloat<N>(frustum.max_org_rdir.x));
|
|
const vfloat<N> fmaxY = msub(bmaxY, vfloat<N>(frustum.max_rdir.y), vfloat<N>(frustum.max_org_rdir.y));
|
|
const vfloat<N> fmaxZ = msub(bmaxZ, vfloat<N>(frustum.max_rdir.z), vfloat<N>(frustum.max_org_rdir.z));
|
|
#endif
|
|
const vfloat<N> fmin = maxi(fminX, fminY, fminZ, vfloat<N>(frustum.min_dist));
|
|
dist = fmin;
|
|
const vfloat<N> fmax = mini(fmaxX, fmaxY, fmaxZ, vfloat<N>(frustum.max_dist));
|
|
const vbool<N> vmask_node_hit = fmin <= fmax;
|
|
size_t m_node = movemask(vmask_node_hit) & (((size_t)1 << N)-1);
|
|
return m_node;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// Robust AABBNode intersection
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
template<int N>
|
|
__forceinline size_t intersectNodeFrustum(const typename BVHN<N>::AABBNode* __restrict__ node,
|
|
const FrustumRobust& frustum, vfloat<N>& dist)
|
|
{
|
|
const vfloat<N> bminX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearX);
|
|
const vfloat<N> bminY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearY);
|
|
const vfloat<N> bminZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearZ);
|
|
const vfloat<N> bmaxX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farX);
|
|
const vfloat<N> bmaxY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farY);
|
|
const vfloat<N> bmaxZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farZ);
|
|
|
|
const vfloat<N> fminX = (bminX - vfloat<N>(frustum.min_org.x)) * vfloat<N>(frustum.min_rdir.x);
|
|
const vfloat<N> fminY = (bminY - vfloat<N>(frustum.min_org.y)) * vfloat<N>(frustum.min_rdir.y);
|
|
const vfloat<N> fminZ = (bminZ - vfloat<N>(frustum.min_org.z)) * vfloat<N>(frustum.min_rdir.z);
|
|
const vfloat<N> fmaxX = (bmaxX - vfloat<N>(frustum.max_org.x)) * vfloat<N>(frustum.max_rdir.x);
|
|
const vfloat<N> fmaxY = (bmaxY - vfloat<N>(frustum.max_org.y)) * vfloat<N>(frustum.max_rdir.y);
|
|
const vfloat<N> fmaxZ = (bmaxZ - vfloat<N>(frustum.max_org.z)) * vfloat<N>(frustum.max_rdir.z);
|
|
|
|
const float round_down = 1.0f-2.0f*float(ulp); // FIXME: use per instruction rounding for AVX512
|
|
const float round_up = 1.0f+2.0f*float(ulp);
|
|
const vfloat<N> fmin = max(fminX, fminY, fminZ, vfloat<N>(frustum.min_dist));
|
|
dist = fmin;
|
|
const vfloat<N> fmax = min(fmaxX, fmaxY, fmaxZ, vfloat<N>(frustum.max_dist));
|
|
const vbool<N> vmask_node_hit = (round_down*fmin <= round_up*fmax);
|
|
size_t m_node = movemask(vmask_node_hit) & (((size_t)1 << N)-1);
|
|
return m_node;
|
|
}
|
|
}
|
|
}
|