455 lines
15 KiB
Diff
455 lines
15 KiB
Diff
--- orig/FastNoiseLite.h 1900-01-00 00:00:00 +0000
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+++ noise/FastNoiseLite.h 1900-01-00 00:00:00 +0000
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@@ -52,6 +52,8 @@
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#include <cmath>
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+namespace fastnoiselite{
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+
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class FastNoiseLite
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{
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public:
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@@ -2583,4 +2585,5 @@
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-0.7870349638f, 0.03447489231f, 0.6159443543f, 0, -0.2015596421f, 0.6859872284f, 0.6991389226f, 0, -0.08581082512f, -0.10920836f, -0.9903080513f, 0, 0.5532693395f, 0.7325250401f, -0.396610771f, 0, -0.1842489331f, -0.9777375055f, -0.1004076743f, 0, 0.0775473789f, -0.9111505856f, 0.4047110257f, 0, 0.1399838409f, 0.7601631212f, -0.6344734459f, 0, 0.4484419361f, -0.845289248f, 0.2904925424f, 0
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};
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-#endif
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+}
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+#endif // namespace fastnoiselite
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@@ -295,7 +295,7 @@ public:
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/// Noise output bounded between -1...1
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/// </returns>
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template <typename FNfloat>
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- float GetNoise(FNfloat x, FNfloat y)
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+ float GetNoise(FNfloat x, FNfloat y) const
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{
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Arguments_must_be_floating_point_values<FNfloat>();
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@@ -321,7 +321,7 @@ public:
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/// Noise output bounded between -1...1
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/// </returns>
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template <typename FNfloat>
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- float GetNoise(FNfloat x, FNfloat y, FNfloat z)
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+ float GetNoise(FNfloat x, FNfloat y, FNfloat z) const
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{
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Arguments_must_be_floating_point_values<FNfloat>();
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@@ -350,7 +350,7 @@ public:
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/// noise = GetNoise(x, y)</code>
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/// </example>
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template <typename FNfloat>
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- void DomainWarp(FNfloat& x, FNfloat& y)
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+ void DomainWarp(FNfloat& x, FNfloat& y) const
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{
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Arguments_must_be_floating_point_values<FNfloat>();
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@@ -377,7 +377,7 @@ public:
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/// noise = GetNoise(x, y, z)</code>
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/// </example>
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template <typename FNfloat>
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- void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z)
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+ void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) const
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{
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Arguments_must_be_floating_point_values<FNfloat>();
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@@ -528,7 +528,7 @@ private:
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}
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- float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd)
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+ float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) const
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{
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int hash = Hash(seed, xPrimed, yPrimed);
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hash ^= hash >> 15;
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@@ -541,7 +541,7 @@ private:
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}
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- float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd)
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+ float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) const
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{
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int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
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hash ^= hash >> 15;
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@@ -555,7 +555,7 @@ private:
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}
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- void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo)
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+ void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) const
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{
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int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
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@@ -564,7 +564,7 @@ private:
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}
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- void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo)
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+ void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) const
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{
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int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
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@@ -574,7 +574,7 @@ private:
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}
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- void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo)
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+ void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) const
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{
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int hash = Hash(seed, xPrimed, yPrimed);
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int index1 = hash & (127 << 1);
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@@ -592,7 +592,7 @@ private:
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}
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- void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo)
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+ void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) const
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{
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int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
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int index1 = hash & (63 << 2);
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@@ -616,7 +616,7 @@ private:
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// Generic noise gen
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template <typename FNfloat>
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- float GenNoiseSingle(int seed, FNfloat x, FNfloat y)
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+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y) const
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{
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switch (mNoiseType)
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{
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@@ -638,7 +638,7 @@ private:
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}
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template <typename FNfloat>
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- float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z)
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+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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switch (mNoiseType)
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{
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@@ -663,7 +663,7 @@ private:
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// Noise Coordinate Transforms (frequency, and possible skew or rotation)
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template <typename FNfloat>
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- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y)
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+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) const
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{
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x *= mFrequency;
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y *= mFrequency;
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@@ -686,7 +686,7 @@ private:
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}
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template <typename FNfloat>
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- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
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+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
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{
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x *= mFrequency;
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y *= mFrequency;
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@@ -757,7 +757,7 @@ private:
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// Domain Warp Coordinate Transforms
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template <typename FNfloat>
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- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y)
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+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) const
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{
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switch (mDomainWarpType)
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{
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@@ -777,7 +777,7 @@ private:
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}
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template <typename FNfloat>
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- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
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+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
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{
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switch (mWarpTransformType3D)
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{
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@@ -844,7 +844,7 @@ private:
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// Fractal FBm
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template <typename FNfloat>
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- float GenFractalFBm(FNfloat x, FNfloat y)
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+ float GenFractalFBm(FNfloat x, FNfloat y) const
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{
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int seed = mSeed;
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float sum = 0;
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@@ -865,7 +865,7 @@ private:
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}
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template <typename FNfloat>
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- float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z)
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+ float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) const
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{
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int seed = mSeed;
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float sum = 0;
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@@ -890,7 +890,7 @@ private:
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// Fractal Ridged
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template <typename FNfloat>
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- float GenFractalRidged(FNfloat x, FNfloat y)
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+ float GenFractalRidged(FNfloat x, FNfloat y) const
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{
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int seed = mSeed;
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float sum = 0;
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@@ -911,7 +911,7 @@ private:
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}
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template <typename FNfloat>
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- float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z)
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+ float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) const
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{
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int seed = mSeed;
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float sum = 0;
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@@ -936,7 +936,7 @@ private:
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// Fractal PingPong
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template <typename FNfloat>
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- float GenFractalPingPong(FNfloat x, FNfloat y)
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+ float GenFractalPingPong(FNfloat x, FNfloat y) const
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{
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int seed = mSeed;
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float sum = 0;
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@@ -957,7 +957,7 @@ private:
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}
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template <typename FNfloat>
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- float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z)
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+ float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) const
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{
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int seed = mSeed;
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float sum = 0;
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@@ -982,7 +982,7 @@ private:
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// Simplex/OpenSimplex2 Noise
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template <typename FNfloat>
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- float SingleSimplex(int seed, FNfloat x, FNfloat y)
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+ float SingleSimplex(int seed, FNfloat x, FNfloat y) const
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{
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// 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
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@@ -1053,7 +1053,7 @@ private:
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}
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template <typename FNfloat>
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- float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z)
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+ float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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// 3D OpenSimplex2 case uses two offset rotated cube grids.
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@@ -1155,7 +1155,7 @@ private:
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// OpenSimplex2S Noise
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template <typename FNfloat>
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- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y)
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+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) const
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{
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// 2D OpenSimplex2S case is a modified 2D simplex noise.
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@@ -1286,7 +1286,7 @@ private:
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}
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template <typename FNfloat>
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- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z)
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+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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// 3D OpenSimplex2S case uses two offset rotated cube grids.
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@@ -1482,7 +1482,7 @@ private:
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// Cellular Noise
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template <typename FNfloat>
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- float SingleCellular(int seed, FNfloat x, FNfloat y)
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+ float SingleCellular(int seed, FNfloat x, FNfloat y) const
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{
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int xr = FastRound(x);
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int yr = FastRound(y);
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@@ -1612,7 +1612,7 @@ private:
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}
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template <typename FNfloat>
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- float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z)
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+ float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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int xr = FastRound(x);
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int yr = FastRound(y);
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@@ -1769,7 +1769,7 @@ private:
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// Perlin Noise
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template <typename FNfloat>
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- float SinglePerlin(int seed, FNfloat x, FNfloat y)
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+ float SinglePerlin(int seed, FNfloat x, FNfloat y) const
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{
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int x0 = FastFloor(x);
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int y0 = FastFloor(y);
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@@ -1794,7 +1794,7 @@ private:
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}
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template <typename FNfloat>
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- float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z)
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+ float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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int x0 = FastFloor(x);
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int y0 = FastFloor(y);
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@@ -1833,7 +1833,7 @@ private:
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// Value Cubic Noise
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template <typename FNfloat>
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- float SingleValueCubic(int seed, FNfloat x, FNfloat y)
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+ float SingleValueCubic(int seed, FNfloat x, FNfloat y) const
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{
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int x1 = FastFloor(x);
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int y1 = FastFloor(y);
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@@ -1863,7 +1863,7 @@ private:
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}
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template <typename FNfloat>
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- float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z)
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+ float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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int x1 = FastFloor(x);
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int y1 = FastFloor(y);
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@@ -1920,7 +1920,7 @@ private:
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// Value Noise
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template <typename FNfloat>
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- float SingleValue(int seed, FNfloat x, FNfloat y)
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+ float SingleValue(int seed, FNfloat x, FNfloat y) const
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{
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int x0 = FastFloor(x);
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int y0 = FastFloor(y);
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@@ -1940,7 +1940,7 @@ private:
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}
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template <typename FNfloat>
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- float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z)
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+ float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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int x0 = FastFloor(x);
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int y0 = FastFloor(y);
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@@ -1972,7 +1972,7 @@ private:
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// Domain Warp
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template <typename FNfloat>
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- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
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+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
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{
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switch (mDomainWarpType)
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{
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@@ -1989,7 +1989,7 @@ private:
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}
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template <typename FNfloat>
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- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
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+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
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{
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switch (mDomainWarpType)
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{
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@@ -2009,7 +2009,7 @@ private:
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// Domain Warp Single Wrapper
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template <typename FNfloat>
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- void DomainWarpSingle(FNfloat& x, FNfloat& y)
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+ void DomainWarpSingle(FNfloat& x, FNfloat& y) const
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{
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int seed = mSeed;
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float amp = mDomainWarpAmp * mFractalBounding;
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@@ -2023,7 +2023,7 @@ private:
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}
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template <typename FNfloat>
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- void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z)
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+ void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) const
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{
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int seed = mSeed;
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float amp = mDomainWarpAmp * mFractalBounding;
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@@ -2041,7 +2041,7 @@ private:
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// Domain Warp Fractal Progressive
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template <typename FNfloat>
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- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y)
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+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) const
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{
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int seed = mSeed;
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float amp = mDomainWarpAmp * mFractalBounding;
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@@ -2062,7 +2062,7 @@ private:
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}
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template <typename FNfloat>
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- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z)
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+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) const
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{
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int seed = mSeed;
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float amp = mDomainWarpAmp * mFractalBounding;
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@@ -2087,7 +2087,7 @@ private:
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// Domain Warp Fractal Independant
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template <typename FNfloat>
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- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y)
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+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) const
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{
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FNfloat xs = x;
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FNfloat ys = y;
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@@ -2108,7 +2108,7 @@ private:
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}
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template <typename FNfloat>
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- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z)
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+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) const
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{
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FNfloat xs = x;
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FNfloat ys = y;
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@@ -2133,7 +2133,7 @@ private:
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// Domain Warp Basic Grid
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template <typename FNfloat>
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- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
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+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
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{
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FNfloat xf = x * frequency;
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FNfloat yf = y * frequency;
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@@ -2166,7 +2166,7 @@ private:
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}
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template <typename FNfloat>
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- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
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+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
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{
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FNfloat xf = x * frequency;
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FNfloat yf = y * frequency;
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@@ -2228,7 +2228,7 @@ private:
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// Domain Warp Simplex/OpenSimplex2
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template <typename FNfloat>
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- void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly)
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+ void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) const
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{
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const float SQRT3 = 1.7320508075688772935274463415059f;
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const float G2 = (3 - SQRT3) / 6;
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@@ -2326,7 +2326,7 @@ private:
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}
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template <typename FNfloat>
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- void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly)
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+ void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) const
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{
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x *= frequency;
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y *= frequency;
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@@ -1611,6 +1611,12 @@ private:
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}
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}
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+// GCC raises warnings when integer overflows occur, which are needed for hashing here.
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+#if defined(__GNUC__) && !defined(__clang__)
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+#pragma GCC diagnostic push
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+#pragma GCC diagnostic ignored "-Waggressive-loop-optimizations"
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+#endif
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+
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template <typename FNfloat>
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float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
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{
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@@ -1765,6 +1771,9 @@ private:
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}
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}
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+#if defined(__GNUC__) && !defined(__clang__)
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+#pragma GCC diagnostic pop
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+#endif
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// Perlin Noise
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