godot/modules/gdscript/tests/scripts/runtime
George Marques 54a1414500
GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
..
errors GDScript: Add static typing for for loop variable 2023-08-17 20:54:34 +03:00
features GDScript: Implement pattern guards for match statement 2023-09-27 11:25:25 -03:00
assign_to_read_only_property_with_variable_index.gd GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
assign_to_read_only_property_with_variable_index.out GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
assign_to_read_only_property.gd GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00
assign_to_read_only_property.out GDScript: Improve usability of setter chains 2023-02-02 10:20:35 -03:00