godot/platform
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
android Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
haiku Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
iphone Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
javascript Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
osx Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
server Custom material support seems complete. 2020-02-11 11:53:29 +01:00
uwp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
windows Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
x11 Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00