godot/tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json
clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00

54 lines
995 B
JSON

{
"vertex_lines": [
"",
"precision highp float;",
"precision highp int;",
"",
"layout(location = 0) in highp vec3 vertex;",
"",
"out highp vec4 position_interp;",
"",
"void main() {",
"\tposition_interp = vec4(vertex.x,1,0,1);",
"}",
""
],
"fragment_lines": [
"",
"precision highp float;",
"precision highp int;",
"",
"in highp vec4 position_interp;",
"",
"void main() {",
"\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);",
"\tfrag_color = vec4(depth);",
"}"
],
"uniforms": [],
"fbos": [],
"texunits": [],
"texunit_names": [],
"ubos": [],
"ubo_names": [],
"feedbacks": [],
"vertex_included_files": [],
"fragment_included_files": [],
"reading": "fragment",
"line_offset": 33,
"vertex_offset": 10,
"fragment_offset": 23,
"variant_defines": [
"#define USE_NINEPATCH"
],
"variant_names": [
"MODE_NINEPATCH"
],
"specialization_names": [
"DISABLE_LIGHTING"
],
"specialization_values": [
" false\n"
]
}