b61ffef0ab
- Make GodotTools output directly to the SCons output directory. - Removed xbuild_fallback from the build system.
131 lines
3.9 KiB
Python
131 lines
3.9 KiB
Python
import os
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verbose = False
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def find_msbuild_unix(filename):
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import os.path
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import sys
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hint_dirs = []
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if sys.platform == "darwin":
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hint_dirs[:0] = [
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"/Library/Frameworks/Mono.framework/Versions/Current/bin",
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"/usr/local/var/homebrew/linked/mono/bin",
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]
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, "msbuild")
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + ".exe"):
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return hint_path + ".exe"
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for hint_dir in os.environ["PATH"].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, "msbuild")
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
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return hint_path + ".exe"
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return None
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def find_msbuild_windows(env):
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from .mono_reg_utils import find_mono_root_dir, find_msbuild_tools_path_reg
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mono_root = env["mono_prefix"] or find_mono_root_dir(env["bits"])
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if not mono_root:
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raise RuntimeError("Cannot find mono root directory")
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mono_bin_dir = os.path.join(mono_root, "bin")
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msbuild_mono = os.path.join(mono_bin_dir, "msbuild.bat")
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msbuild_tools_path = find_msbuild_tools_path_reg()
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if msbuild_tools_path:
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return (os.path.join(msbuild_tools_path, "MSBuild.exe"), {})
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if os.path.isfile(msbuild_mono):
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# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
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# building with Mono's MSBuild. They must point to the batch files
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# in Mono's bin directory to make sure they are executed with Mono.
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mono_msbuild_env = {
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"CscToolExe": os.path.join(mono_bin_dir, "csc.bat"),
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"VbcToolExe": os.path.join(mono_bin_dir, "vbc.bat"),
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"FscToolExe": os.path.join(mono_bin_dir, "fsharpc.bat"),
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}
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return (msbuild_mono, mono_msbuild_env)
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return None
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def run_command(command, args, env_override=None, name=None):
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def cmd_args_to_str(cmd_args):
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return " ".join([arg if not " " in arg else '"%s"' % arg for arg in cmd_args])
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args = [command] + args
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if name is None:
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name = os.path.basename(command)
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if verbose:
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print("Running '%s': %s" % (name, cmd_args_to_str(args)))
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import subprocess
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try:
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if env_override is None:
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subprocess.check_call(args)
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else:
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subprocess.check_call(args, env=env_override)
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except subprocess.CalledProcessError as e:
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raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
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def nuget_restore(env, *args):
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global verbose
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verbose = env["verbose"]
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# Do NuGet restore
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run_command(nuget_path, ["restore"] + list(args), name="nuget restore")
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def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False):
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global verbose
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verbose = env["verbose"]
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msbuild_env = os.environ.copy()
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# Needed when running from Developer Command Prompt for VS
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if "PLATFORM" in msbuild_env:
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del msbuild_env["PLATFORM"]
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# Find MSBuild
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if os.name == "nt":
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msbuild_info = find_msbuild_windows(env)
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if msbuild_info is None:
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raise RuntimeError("Cannot find MSBuild executable")
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msbuild_path = msbuild_info[0]
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msbuild_env.update(msbuild_info[1])
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else:
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msbuild_path = find_msbuild_unix("msbuild")
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if msbuild_path is None:
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raise RuntimeError("Cannot find MSBuild executable")
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print("MSBuild path: " + msbuild_path)
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# Build solution
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targets = ["Build"]
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if restore:
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targets.insert(0, "Restore")
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msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
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msbuild_args += extra_msbuild_args
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run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")
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