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effects
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Ensure optional variants are loaded last.
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2023-11-15 14:31:25 +11:00 |
environment
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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2023-10-25 10:27:03 +02:00 |
forward_clustered
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Enable non-multiview advanced shader group whenever advanced shaders are requested
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2023-11-21 15:16:25 -07:00 |
forward_mobile
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
shaders
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Fix cubemap downsampler logic
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2023-10-31 10:36:42 +11:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
cluster_builder_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
renderer_canvas_render_rd.h
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Debug CanvasItem redraw
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2023-08-28 12:53:56 +02:00 |
renderer_compositor_rd.cpp
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Fix drawing of viewports without swapping buffers
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2023-10-03 13:51:47 +02:00 |
renderer_compositor_rd.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
renderer_scene_render_rd.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
shader_rd.cpp
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Prevent `_allocate_placeholders` crash if `p_version->variants` is null
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2023-10-22 23:19:00 +08:00 |
shader_rd.h
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-25 18:45:30 +02:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |