godot/core/math
lawnjelly fc60eaccb8 Quickhull - reduce warning spam and make hideable
Added one more warning to the hideable warnings. These seem to be benign warnings and are hidden during use in rooms and portals. When used from other areas, only one warning is displayed per run, instead of for every occurrence.
2021-08-10 12:06:46 +01:00
..
SCsub
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
basis.cpp
basis.h
bsp_tree.cpp
bsp_tree.h
bvh.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
camera_matrix.cpp
camera_matrix.h
convex_hull.cpp
convex_hull.h
delaunay.h
disjoint_set.cpp
disjoint_set.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h
octree_definition.inc
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp Quickhull - reduce warning spam and make hideable 2021-08-10 12:06:46 +01:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
transform.cpp
transform.h
transform_2d.cpp
transform_2d.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector3.cpp
vector3.h