godot/modules/websocket/wsl_server.h

101 lines
3.9 KiB
C++

/**************************************************************************/
/* wsl_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WSL_SERVER_H
#define WSL_SERVER_H
#ifndef JAVASCRIPT_ENABLED
#include "websocket_server.h"
#include "wsl_peer.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"
class WSLServer : public WebSocketServer {
GDCIIMPL(WSLServer, WebSocketServer);
private:
class PendingPeer : public Reference {
private:
bool _parse_request(const Vector<String> p_protocols);
public:
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
bool use_ssl;
uint64_t time;
uint8_t req_buf[WSL_MAX_HEADER_SIZE];
int req_pos;
String key;
String protocol;
bool has_request;
CharString response;
int response_sent;
PendingPeer();
Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, const Vector<String> &p_extra_headers);
};
int _in_buf_size;
int _in_pkt_size;
int _out_buf_size;
int _out_pkt_size;
List<Ref<PendingPeer>> _pending;
Ref<TCP_Server> _server;
Vector<String> _protocols;
Vector<String> _extra_headers;
public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
void set_extra_headers(const Vector<String> &p_headers);
Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false);
void stop();
bool is_listening() const;
int get_max_packet_size() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
IP_Address get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
virtual void poll();
WSLServer();
~WSLServer();
};
#endif // JAVASCRIPT_ENABLED
#endif // WSL_SERVER_H