godot/doc/classes/NavigationMeshGenerator.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMeshGenerator" inherits="Object" version="3.5">
<brief_description>
This class is responsible for creating and clearing navigation meshes.
</brief_description>
<description>
This class is responsible for creating and clearing navigation meshes.
</description>
<tutorials>
</tutorials>
<methods>
<method name="bake">
<return type="void" />
<argument index="0" name="nav_mesh" type="NavigationMesh" />
<argument index="1" name="root_node" type="Node" />
<description>
Bakes the navigation mesh. This will allow you to use pathfinding with the navigation system.
</description>
</method>
<method name="clear">
<return type="void" />
<argument index="0" name="nav_mesh" type="NavigationMesh" />
<description>
Clears the navigation mesh.
</description>
</method>
</methods>
<constants>
</constants>
</class>