godot/modules/fbx/data
K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_material.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
fbx_material.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_mesh_data.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
fbx_mesh_data.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
fbx_node.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_skeleton.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
fbx_skeleton.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
import_state.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
pivot_transform.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00