godot/servers/rendering/shader_preprocessor.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

1278 lines
33 KiB
C++

/**************************************************************************/
/* shader_preprocessor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "shader_preprocessor.h"
#include "core/math/expression.h"
const char32_t CURSOR = 0xFFFF;
// Tokenizer
void ShaderPreprocessor::Tokenizer::add_generated(const ShaderPreprocessor::Token &p_t) {
generated.push_back(p_t);
}
char32_t ShaderPreprocessor::Tokenizer::next() {
if (index < size) {
return code[index++];
}
return 0;
}
int ShaderPreprocessor::Tokenizer::get_line() const {
return line;
}
int ShaderPreprocessor::Tokenizer::get_index() const {
return index;
}
void ShaderPreprocessor::Tokenizer::get_and_clear_generated(Vector<ShaderPreprocessor::Token> *r_out) {
for (int i = 0; i < generated.size(); i++) {
r_out->push_back(generated[i]);
}
generated.clear();
}
void ShaderPreprocessor::Tokenizer::backtrack(char32_t p_what) {
while (index >= 0) {
char32_t c = code[index];
if (c == p_what) {
break;
}
index--;
}
}
char32_t ShaderPreprocessor::Tokenizer::peek() {
if (index < size) {
return code[index];
}
return 0;
}
LocalVector<ShaderPreprocessor::Token> ShaderPreprocessor::Tokenizer::advance(char32_t p_what) {
LocalVector<ShaderPreprocessor::Token> tokens;
while (index < size) {
char32_t c = code[index++];
tokens.push_back(ShaderPreprocessor::Token(c, line));
if (c == '\n') {
add_generated(ShaderPreprocessor::Token('\n', line));
line++;
}
if (c == p_what || c == 0) {
return tokens;
}
}
return LocalVector<ShaderPreprocessor::Token>();
}
void ShaderPreprocessor::Tokenizer::skip_whitespace() {
while (is_char_space(peek())) {
next();
}
}
String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_started) {
if (r_is_cursor != nullptr) {
*r_is_cursor = false;
}
LocalVector<char32_t> text;
while (true) {
char32_t c = peek();
if (is_char_end(c) || c == '(' || c == ')' || c == ',' || c == ';') {
break;
}
if (is_whitespace(c) && p_started) {
break;
}
if (!is_whitespace(c)) {
p_started = true;
}
char32_t n = next();
if (n == CURSOR) {
if (r_is_cursor != nullptr) {
*r_is_cursor = true;
}
} else {
if (p_started) {
text.push_back(n);
}
}
}
String id = vector_to_string(text);
if (!id.is_valid_identifier()) {
return "";
}
return id;
}
String ShaderPreprocessor::Tokenizer::peek_identifier() {
const int original = index;
String id = get_identifier();
index = original;
return id;
}
ShaderPreprocessor::Token ShaderPreprocessor::Tokenizer::get_token() {
while (index < size) {
const char32_t c = code[index++];
const Token t = ShaderPreprocessor::Token(c, line);
switch (c) {
case ' ':
case '\t':
skip_whitespace();
return ShaderPreprocessor::Token(' ', line);
case '\n':
line++;
return t;
default:
return t;
}
}
return ShaderPreprocessor::Token(char32_t(0), line);
}
ShaderPreprocessor::Tokenizer::Tokenizer(const String &p_code) {
code = p_code;
line = 0;
index = 0;
size = code.size();
}
// ShaderPreprocessor::CommentRemover
String ShaderPreprocessor::CommentRemover::get_error() const {
if (comments_open != 0) {
return "Block comment mismatch";
}
return "";
}
int ShaderPreprocessor::CommentRemover::get_error_line() const {
if (comments_open != 0) {
return comment_line_open;
}
return -1;
}
char32_t ShaderPreprocessor::CommentRemover::peek() const {
if (index < code.size()) {
return code[index];
}
return 0;
}
bool ShaderPreprocessor::CommentRemover::advance(char32_t p_what) {
while (index < code.size()) {
char32_t c = code[index++];
if (c == '\n') {
line++;
stripped.push_back('\n');
}
if (c == p_what) {
return true;
}
}
return false;
}
String ShaderPreprocessor::CommentRemover::strip() {
stripped.clear();
index = 0;
line = 0;
comment_line_open = 0;
comments_open = 0;
strings_open = 0;
while (index < code.size()) {
char32_t c = code[index++];
if (c == CURSOR) {
// Cursor. Maintain.
stripped.push_back(c);
} else if (c == '"') {
if (strings_open <= 0) {
strings_open++;
} else {
strings_open--;
}
stripped.push_back(c);
} else if (c == '/' && strings_open == 0) {
char32_t p = peek();
if (p == '/') { // Single line comment.
advance('\n');
} else if (p == '*') { // Start of a block comment.
index++;
comment_line_open = line;
comments_open++;
while (advance('*')) {
if (peek() == '/') { // End of a block comment.
comments_open--;
index++;
break;
}
}
} else {
stripped.push_back(c);
}
} else if (c == '*' && strings_open == 0) {
if (peek() == '/') { // Unmatched end of a block comment.
comment_line_open = line;
comments_open--;
} else {
stripped.push_back(c);
}
} else if (c == '\n') {
line++;
stripped.push_back(c);
} else {
stripped.push_back(c);
}
}
return vector_to_string(stripped);
}
ShaderPreprocessor::CommentRemover::CommentRemover(const String &p_code) {
code = p_code;
index = 0;
line = 0;
comment_line_open = 0;
comments_open = 0;
strings_open = 0;
}
// ShaderPreprocessor::Token
ShaderPreprocessor::Token::Token() {
text = 0;
line = -1;
}
ShaderPreprocessor::Token::Token(char32_t p_text, int p_line) {
text = p_text;
line = p_line;
}
// ShaderPreprocessor
bool ShaderPreprocessor::is_char_word(char32_t p_char) {
if ((p_char >= '0' && p_char <= '9') ||
(p_char >= 'a' && p_char <= 'z') ||
(p_char >= 'A' && p_char <= 'Z') ||
p_char == '_') {
return true;
}
return false;
}
bool ShaderPreprocessor::is_char_space(char32_t p_char) {
return p_char == ' ' || p_char == '\t';
}
bool ShaderPreprocessor::is_char_end(char32_t p_char) {
return p_char == '\n' || p_char == 0;
}
String ShaderPreprocessor::vector_to_string(const LocalVector<char32_t> &p_v, int p_start, int p_end) {
const int stop = (p_end == -1) ? p_v.size() : p_end;
const int count = stop - p_start;
String result;
result.resize(count + 1);
for (int i = 0; i < count; i++) {
result[i] = p_v[p_start + i];
}
result[count] = 0; // Ensure string is null terminated for length() to work.
return result;
}
String ShaderPreprocessor::tokens_to_string(const LocalVector<Token> &p_tokens) {
LocalVector<char32_t> result;
for (uint32_t i = 0; i < p_tokens.size(); i++) {
result.push_back(p_tokens[i].text);
}
return vector_to_string(result);
}
void ShaderPreprocessor::process_directive(Tokenizer *p_tokenizer) {
bool is_cursor;
String directive = p_tokenizer->get_identifier(&is_cursor, true);
if (is_cursor) {
state->completion_type = COMPLETION_TYPE_DIRECTIVE;
}
if (directive == "if") {
process_if(p_tokenizer);
} else if (directive == "ifdef") {
process_ifdef(p_tokenizer);
} else if (directive == "ifndef") {
process_ifndef(p_tokenizer);
} else if (directive == "elif") {
process_elif(p_tokenizer);
} else if (directive == "else") {
process_else(p_tokenizer);
} else if (directive == "endif") {
process_endif(p_tokenizer);
} else if (directive == "define") {
process_define(p_tokenizer);
} else if (directive == "undef") {
process_undef(p_tokenizer);
} else if (directive == "include") {
process_include(p_tokenizer);
} else if (directive == "pragma") {
process_pragma(p_tokenizer);
} else {
set_error(RTR("Unknown directive."), p_tokenizer->get_line());
}
}
void ShaderPreprocessor::process_define(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
String label = p_tokenizer->get_identifier();
if (label.is_empty()) {
set_error(RTR("Invalid macro name."), line);
return;
}
if (state->defines.has(label)) {
set_error(RTR("Macro redefinition."), line);
return;
}
if (p_tokenizer->peek() == '(') {
// Macro has arguments.
p_tokenizer->get_token();
Vector<String> args;
while (true) {
String name = p_tokenizer->get_identifier();
if (name.is_empty()) {
set_error(RTR("Invalid argument name."), line);
return;
}
args.push_back(name);
p_tokenizer->skip_whitespace();
char32_t next = p_tokenizer->get_token().text;
if (next == ')') {
break;
} else if (next != ',') {
set_error(RTR("Expected a comma in the macro argument list."), line);
return;
}
}
Define *define = memnew(Define);
define->arguments = args;
define->body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
state->defines[label] = define;
} else {
// Simple substitution macro.
Define *define = memnew(Define);
define->body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
state->defines[label] = define;
}
}
void ShaderPreprocessor::process_elif(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
if (state->current_branch == nullptr || state->current_branch->else_defined) {
set_error(RTR("Unmatched elif."), line);
return;
}
if (state->previous_region != nullptr) {
state->previous_region->to_line = line - 1;
}
String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
if (body.is_empty()) {
set_error(RTR("Missing condition."), line);
return;
}
Error error = expand_condition(body, line, body);
if (error != OK) {
return;
}
error = expand_macros(body, line, body);
if (error != OK) {
return;
}
Expression expression;
Vector<String> names;
error = expression.parse(body, names);
if (error != OK) {
set_error(expression.get_error_text(), line);
return;
}
Variant v = expression.execute(Array(), nullptr, false);
if (v.get_type() == Variant::NIL) {
set_error(RTR("Condition evaluation error."), line);
return;
}
bool skip = false;
for (int i = 0; i < state->current_branch->conditions.size(); i++) {
if (state->current_branch->conditions[i]) {
skip = true;
break;
}
}
bool success = !skip && v.booleanize();
start_branch_condition(p_tokenizer, success, true);
if (state->save_regions) {
add_region(line + 1, success, state->previous_region->parent);
}
}
void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
if (state->current_branch == nullptr || state->current_branch->else_defined) {
set_error(RTR("Unmatched else."), line);
return;
}
if (state->previous_region != nullptr) {
state->previous_region->to_line = line - 1;
}
p_tokenizer->advance('\n');
bool skip = false;
for (int i = 0; i < state->current_branch->conditions.size(); i++) {
if (state->current_branch->conditions[i]) {
skip = true;
break;
}
}
state->current_branch->else_defined = true;
if (state->save_regions) {
add_region(line + 1, !skip, state->previous_region->parent);
}
if (skip) {
Vector<String> ends;
ends.push_back("endif");
next_directive(p_tokenizer, ends);
}
}
void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
state->condition_depth--;
if (state->condition_depth < 0) {
set_error(RTR("Unmatched endif."), p_tokenizer->get_line());
return;
}
if (state->previous_region != nullptr) {
state->previous_region->to_line = p_tokenizer->get_line() - 1;
state->previous_region = state->previous_region->parent;
}
p_tokenizer->advance('\n');
state->current_branch = state->current_branch->parent;
state->branches.pop_back();
}
void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
if (body.is_empty()) {
set_error(RTR("Missing condition."), line);
return;
}
Error error = expand_condition(body, line, body);
if (error != OK) {
return;
}
error = expand_macros(body, line, body);
if (error != OK) {
return;
}
Expression expression;
Vector<String> names;
error = expression.parse(body, names);
if (error != OK) {
set_error(expression.get_error_text(), line);
return;
}
Variant v = expression.execute(Array(), nullptr, false);
if (v.get_type() == Variant::NIL) {
set_error(RTR("Condition evaluation error."), line);
return;
}
bool success = v.booleanize();
start_branch_condition(p_tokenizer, success);
if (state->save_regions) {
add_region(line + 1, success, state->previous_region);
}
}
void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
String label = p_tokenizer->get_identifier();
if (label.is_empty()) {
set_error(RTR("Invalid macro name."), line);
return;
}
p_tokenizer->skip_whitespace();
if (!is_char_end(p_tokenizer->peek())) {
set_error(RTR("Invalid ifdef."), line);
return;
}
p_tokenizer->advance('\n');
bool success = state->defines.has(label);
start_branch_condition(p_tokenizer, success);
if (state->save_regions) {
add_region(line + 1, success, state->previous_region);
}
}
void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
String label = p_tokenizer->get_identifier();
if (label.is_empty()) {
set_error(RTR("Invalid macro name."), line);
return;
}
p_tokenizer->skip_whitespace();
if (!is_char_end(p_tokenizer->peek())) {
set_error(RTR("Invalid ifndef."), line);
return;
}
p_tokenizer->advance('\n');
bool success = !state->defines.has(label);
start_branch_condition(p_tokenizer, success);
if (state->save_regions) {
add_region(line + 1, success, state->previous_region);
}
}
void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
p_tokenizer->advance('"');
String path = tokens_to_string(p_tokenizer->advance('"'));
for (int i = 0; i < path.length(); i++) {
if (path[i] == '\n') {
break; //stop parsing
}
if (path[i] == CURSOR) {
state->completion_type = COMPLETION_TYPE_INCLUDE_PATH;
break;
}
}
path = path.substr(0, path.length() - 1);
p_tokenizer->skip_whitespace();
if (path.is_empty() || !is_char_end(p_tokenizer->peek())) {
set_error(RTR("Invalid path."), line);
return;
}
Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);
return;
}
Ref<ShaderInclude> shader_inc = res;
if (shader_inc.is_null()) {
set_error(RTR("Shader include resource type is wrong."), line);
return;
}
String included = shader_inc->get_code();
if (!included.is_empty()) {
uint64_t code_hash = included.hash64();
if (state->cyclic_include_hashes.find(code_hash)) {
set_error(RTR("Cyclic include found."), line);
return;
}
}
state->shader_includes.insert(shader_inc);
const String real_path = shader_inc->get_path();
if (state->includes.has(real_path)) {
// Already included, skip.
// This is a valid check because 2 separate include paths could use some
// of the same shared functions from a common shader include.
return;
}
// Mark as included.
state->includes.insert(real_path);
state->include_depth++;
if (state->include_depth > 25) {
set_error(RTR("Shader max include depth exceeded."), line);
return;
}
String old_filename = state->current_filename;
state->current_filename = real_path;
ShaderPreprocessor processor;
int prev_condition_depth = state->condition_depth;
state->condition_depth = 0;
FilePosition fp;
fp.file = state->current_filename;
fp.line = line;
state->include_positions.push_back(fp);
String result;
processor.preprocess(state, included, result);
add_to_output("@@>" + real_path + "\n"); // Add token for enter include path
add_to_output(result);
add_to_output("\n@@<\n"); // Add token for exit include path
// Reset to last include if there are no errors. We want to use this as context.
if (state->error.is_empty()) {
state->current_filename = old_filename;
state->include_positions.pop_back();
} else {
return;
}
state->include_depth--;
state->condition_depth = prev_condition_depth;
}
void ShaderPreprocessor::process_pragma(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
bool is_cursor;
const String label = p_tokenizer->get_identifier(&is_cursor);
if (is_cursor) {
state->completion_type = COMPLETION_TYPE_PRAGMA;
}
if (label.is_empty()) {
set_error(RTR("Invalid pragma directive."), line);
return;
}
// Rxplicitly handle pragma values here.
// If more pragma options are created, then refactor into a more defined structure.
if (label == "disable_preprocessor") {
state->disabled = true;
} else {
set_error(RTR("Invalid pragma directive."), line);
return;
}
p_tokenizer->advance('\n');
}
void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
const String label = p_tokenizer->get_identifier();
if (label.is_empty() || !state->defines.has(label)) {
set_error(RTR("Invalid name."), line);
return;
}
p_tokenizer->skip_whitespace();
if (!is_char_end(p_tokenizer->peek())) {
set_error(RTR("Invalid undef."), line);
return;
}
memdelete(state->defines[label]);
state->defines.erase(label);
}
void ShaderPreprocessor::add_region(int p_line, bool p_enabled, Region *p_parent_region) {
Region region;
region.file = state->current_filename;
region.enabled = p_enabled;
region.from_line = p_line;
region.parent = p_parent_region;
state->previous_region = &state->regions[region.file].push_back(region)->get();
}
void ShaderPreprocessor::start_branch_condition(Tokenizer *p_tokenizer, bool p_success, bool p_continue) {
if (!p_continue) {
state->condition_depth++;
state->current_branch = &state->branches.push_back(Branch(p_success, state->current_branch))->get();
} else {
state->current_branch->conditions.push_back(p_success);
}
if (!p_success) {
Vector<String> ends;
ends.push_back("elif");
ends.push_back("else");
ends.push_back("endif");
next_directive(p_tokenizer, ends);
}
}
void ShaderPreprocessor::expand_output_macros(int p_start, int p_line_number) {
String line = vector_to_string(output, p_start, output.size());
Error error = expand_macros(line, p_line_number - 1, line); // We are already on next line, so -1.
if (error != OK) {
return;
}
output.resize(p_start);
add_to_output(line);
}
Error ShaderPreprocessor::expand_condition(const String &p_string, int p_line, String &r_expanded) {
// Checks bracket count to be even + check the cursor position.
{
int bracket_start_count = 0;
int bracket_end_count = 0;
for (int i = 0; i < p_string.size(); i++) {
switch (p_string[i]) {
case CURSOR:
state->completion_type = COMPLETION_TYPE_CONDITION;
break;
case '(':
bracket_start_count++;
break;
case ')':
bracket_end_count++;
break;
}
}
if (bracket_start_count > bracket_end_count) {
_set_expected_error(")", p_line);
return FAILED;
}
if (bracket_end_count > bracket_start_count) {
_set_expected_error("(", p_line);
return FAILED;
}
}
String result = p_string;
int index = 0;
int index_start = 0;
int index_end = 0;
while (find_match(result, "defined", index, index_start)) {
bool open_bracket = false;
bool found_word = false;
bool word_completed = false;
LocalVector<char32_t> text;
int post_bracket_index = -1;
int size = result.size();
for (int i = (index_start - 1); i < size; i++) {
char32_t c = result[i];
if (c == 0) {
if (found_word) {
word_completed = true;
}
break;
}
char32_t cs[] = { c, '\0' };
String s = String(cs);
bool is_space = is_char_space(c);
if (word_completed) {
if (c == ')') {
continue;
}
if (c == '|' || c == '&') {
if (open_bracket) {
_set_unexpected_token_error(s, p_line);
return FAILED;
}
break;
} else if (!is_space) {
_set_unexpected_token_error(s, p_line);
return FAILED;
}
} else if (is_space) {
if (found_word && !open_bracket) {
index_end = i;
word_completed = true;
}
} else if (c == '(') {
if (open_bracket) {
_set_unexpected_token_error(s, p_line);
return FAILED;
}
open_bracket = true;
} else if (c == ')') {
if (open_bracket) {
if (!found_word) {
_set_unexpected_token_error(s, p_line);
return FAILED;
}
open_bracket = false;
post_bracket_index = i + 1;
} else {
index_end = i;
}
word_completed = true;
} else if (is_char_word(c)) {
text.push_back(c);
found_word = true;
} else {
_set_unexpected_token_error(s, p_line);
return FAILED;
}
}
if (word_completed) {
if (open_bracket) {
_set_expected_error(")", p_line);
return FAILED;
}
if (post_bracket_index != -1) {
index_end = post_bracket_index;
}
String body = state->defines.has(vector_to_string(text)) ? "true" : "false";
String temp = result;
result = result.substr(0, index) + body;
index_start = result.length();
if (index_end > 0) {
result += temp.substr(index_end);
}
} else {
set_error(RTR("Invalid macro name."), p_line);
return FAILED;
}
}
r_expanded = result;
return OK;
}
Error ShaderPreprocessor::expand_macros(const String &p_string, int p_line, String &r_expanded) {
String iterative = p_string;
int pass_count = 0;
bool expanded = true;
while (expanded) {
expanded = false;
// As long as we find something to expand, keep going.
for (const RBMap<String, Define *>::Element *E = state->defines.front(); E; E = E->next()) {
if (expand_macros_once(iterative, p_line, E, iterative)) {
expanded = true;
}
}
pass_count++;
if (pass_count > 50) {
set_error(RTR("Macro expansion limit exceeded."), p_line);
break;
}
}
r_expanded = iterative;
if (!state->error.is_empty()) {
return FAILED;
}
return OK;
}
bool ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_number, const RBMap<String, Define *>::Element *p_define_pair, String &r_expanded) {
String result = p_line;
const String &key = p_define_pair->key();
const Define *define = p_define_pair->value();
int index_start = 0;
int index = 0;
if (find_match(result, key, index, index_start)) {
String body = define->body;
if (define->arguments.size() > 0) {
// Complex macro with arguments.
int args_start = index + key.length();
int args_end = p_line.find(")", args_start);
if (args_start == -1 || args_end == -1) {
set_error(RTR("Missing macro argument parenthesis."), p_line_number);
return false;
}
String values = result.substr(args_start + 1, args_end - (args_start + 1));
Vector<String> args = values.split(",");
if (args.size() != define->arguments.size()) {
set_error(RTR("Invalid macro argument count."), p_line_number);
return false;
}
// Insert macro arguments into the body.
for (int i = 0; i < args.size(); i++) {
String arg_name = define->arguments[i];
int arg_index_start = 0;
int arg_index = 0;
while (find_match(body, arg_name, arg_index, arg_index_start)) {
body = body.substr(0, arg_index) + args[i] + body.substr(arg_index + arg_name.length(), body.length() - (arg_index + arg_name.length()));
// Manually reset arg_index_start to where the arg value of the define finishes.
// This ensures we don't skip the other args of this macro in the string.
arg_index_start = arg_index + args[i].length() + 1;
}
}
result = result.substr(0, index) + " " + body + " " + result.substr(args_end + 1, result.length());
} else {
result = result.substr(0, index) + body + result.substr(index + key.length(), result.length() - (index + key.length()));
// Manually reset index_start to where the body value of the define finishes.
// This ensures we don't skip another instance of this macro in the string.
index_start = index + body.length() + 1;
}
r_expanded = result;
return true;
}
return false;
}
bool ShaderPreprocessor::find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start) {
// Looks for value in string and then determines if the boundaries
// are non-word characters. This method semi-emulates \b in regex.
r_index = p_string.find(p_value, r_index_start);
while (r_index > -1) {
if (r_index > 0) {
if (is_char_word(p_string[r_index - 1])) {
r_index_start = r_index + 1;
r_index = p_string.find(p_value, r_index_start);
continue;
}
}
if (r_index + p_value.length() < p_string.length()) {
if (is_char_word(p_string[r_index + p_value.length()])) {
r_index_start = r_index + p_value.length() + 1;
r_index = p_string.find(p_value, r_index_start);
continue;
}
}
// Return and shift index start automatically for next call.
r_index_start = r_index + p_value.length() + 1;
return true;
}
return false;
}
String ShaderPreprocessor::next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives) {
const int line = p_tokenizer->get_line();
int nesting = 0;
while (true) {
p_tokenizer->advance('#');
String id = p_tokenizer->peek_identifier();
if (id.is_empty()) {
break;
}
if (nesting == 0) {
for (int i = 0; i < p_directives.size(); i++) {
if (p_directives[i] == id) {
p_tokenizer->backtrack('#');
return id;
}
}
}
if (id == "ifdef" || id == "ifndef" || id == "if") {
nesting++;
} else if (id == "endif") {
nesting--;
}
}
set_error(RTR("Can't find matching branch directive."), line);
return "";
}
void ShaderPreprocessor::add_to_output(const String &p_str) {
for (int i = 0; i < p_str.length(); i++) {
output.push_back(p_str[i]);
}
}
void ShaderPreprocessor::set_error(const String &p_error, int p_line) {
if (state->error.is_empty()) {
state->error = p_error;
FilePosition fp;
fp.line = p_line + 1;
state->include_positions.push_back(fp);
}
}
ShaderPreprocessor::Define *ShaderPreprocessor::create_define(const String &p_body) {
ShaderPreprocessor::Define *define = memnew(Define);
define->body = p_body;
return define;
}
void ShaderPreprocessor::clear() {
if (state_owner && state != nullptr) {
for (const RBMap<String, Define *>::Element *E = state->defines.front(); E; E = E->next()) {
memdelete(E->get());
}
memdelete(state);
}
state_owner = false;
state = nullptr;
}
Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, String &r_result) {
clear();
output.clear();
state = p_state;
CommentRemover remover(p_code);
String stripped = remover.strip();
String error = remover.get_error();
if (!error.is_empty()) {
set_error(error, remover.get_error_line());
return FAILED;
}
// Track code hashes to prevent cyclic include.
uint64_t code_hash = p_code.hash64();
state->cyclic_include_hashes.push_back(code_hash);
Tokenizer p_tokenizer(stripped);
int last_size = 0;
bool has_symbols_before_directive = false;
while (true) {
const Token &t = p_tokenizer.get_token();
if (t.text == 0) {
break;
}
if (state->disabled) {
// Preprocessor was disabled.
// Read the rest of the file into the output.
output.push_back(t.text);
continue;
} else {
// Add autogenerated tokens.
Vector<Token> generated;
p_tokenizer.get_and_clear_generated(&generated);
for (int i = 0; i < generated.size(); i++) {
output.push_back(generated[i].text);
}
}
if (t.text == '#') {
if (has_symbols_before_directive) {
set_error(RTR("Invalid symbols placed before directive."), p_tokenizer.get_line());
state->cyclic_include_hashes.erase(code_hash); // Remove this hash.
return FAILED;
}
process_directive(&p_tokenizer);
} else {
if (is_char_end(t.text)) {
expand_output_macros(last_size, p_tokenizer.get_line());
last_size = output.size();
has_symbols_before_directive = false;
} else if (!is_char_space(t.text)) {
has_symbols_before_directive = true;
}
output.push_back(t.text);
}
if (!state->error.is_empty()) {
state->cyclic_include_hashes.erase(code_hash); // Remove this hash.
return FAILED;
}
}
state->cyclic_include_hashes.erase(code_hash); // Remove this hash.
if (!state->disabled) {
if (state->condition_depth != 0) {
set_error(RTR("Unmatched conditional statement."), p_tokenizer.line);
return FAILED;
}
expand_output_macros(last_size, p_tokenizer.get_line());
}
r_result = vector_to_string(output);
return OK;
}
Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines, IncludeCompletionFunction p_include_completion_func) {
State pp_state;
if (!p_filename.is_empty()) {
pp_state.current_filename = p_filename;
pp_state.save_regions = r_regions != nullptr;
}
Error err = preprocess(&pp_state, p_code, r_result);
if (err != OK) {
if (r_error_text) {
*r_error_text = pp_state.error;
}
if (r_error_position) {
*r_error_position = pp_state.include_positions;
}
}
if (r_regions) {
*r_regions = pp_state.regions[p_filename];
}
if (r_includes) {
*r_includes = pp_state.shader_includes;
}
if (r_completion_defines) {
for (const KeyValue<String, Define *> &E : state->defines) {
ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
r_completion_defines->push_back(option);
}
}
if (r_completion_options) {
switch (pp_state.completion_type) {
case COMPLETION_TYPE_DIRECTIVE: {
List<String> options;
get_keyword_list(&options, true, true);
for (const String &E : options) {
ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_completion_options->push_back(option);
}
} break;
case COMPLETION_TYPE_PRAGMA: {
List<String> options;
ShaderPreprocessor::get_pragma_list(&options);
for (const String &E : options) {
ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_completion_options->push_back(option);
}
} break;
case COMPLETION_TYPE_CONDITION: {
ScriptLanguage::CodeCompletionOption option("defined", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_completion_options->push_back(option);
} break;
case COMPLETION_TYPE_INCLUDE_PATH: {
if (p_include_completion_func && r_completion_options) {
p_include_completion_func(r_completion_options);
}
} break;
default: {
}
}
}
return err;
}
void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords) {
r_keywords->push_back("define");
if (!p_ignore_context_keywords) {
r_keywords->push_back("defined");
}
r_keywords->push_back("elif");
if (p_include_shader_keywords) {
r_keywords->push_back("else");
}
r_keywords->push_back("endif");
if (p_include_shader_keywords) {
r_keywords->push_back("if");
}
r_keywords->push_back("ifdef");
r_keywords->push_back("ifndef");
r_keywords->push_back("include");
r_keywords->push_back("pragma");
r_keywords->push_back("undef");
}
void ShaderPreprocessor::get_pragma_list(List<String> *r_pragmas) {
r_pragmas->push_back("disable_preprocessor");
}
ShaderPreprocessor::ShaderPreprocessor() {
}
ShaderPreprocessor::~ShaderPreprocessor() {
clear();
}