godot/platform
Rémi Verschelde 5506143522
Linux: Enable udev support by default
This has been enabled for years in official binaries, and users making custom builds
may end up not enabling it unknowingly, so it's best if we default to the same as
what official builds do.

The original reason for having it opt-in was likely the addition of a dependency on
libudev, but that should be fairly ubiquitous by now.

(cherry picked from commit e8b69fccbe)
2021-02-02 13:30:54 +01:00
..
android add search extensions for scons' path 2021-02-02 13:02:47 +01:00
iphone Revert "[3.2] Add separate simulator flag for iOS build, change main library to xcframework." 2021-01-27 21:53:16 +01:00
javascript Don't handle BaseException in JavaScript build script 2021-01-28 19:43:08 +00:00
osx Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
server Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
x11 Linux: Enable udev support by default 2021-02-02 13:30:54 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00