c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
33 lines
1.2 KiB
XML
33 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Path" inherits="Spatial" category="Core" version="3.2">
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<brief_description>
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Contains a [Curve3D] path for [PathFollow] nodes to follow.
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</brief_description>
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<description>
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Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage.
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Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,"resource_local_to_scene":false,"resource_name":"","bake_interval":0.2,"_data":{
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"points": PoolVector3Array( ),
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"tilts": PoolRealArray( )
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},"up_vector_enabled":true,"script":null)
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">
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A [Curve3D] describing the path.
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</member>
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</members>
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<signals>
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<signal name="curve_changed">
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<description>
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Emitted when the [member curve] changes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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