43 lines
751 B
GDScript
43 lines
751 B
GDScript
|
|
extends Panel
|
|
|
|
# member variables here, example:
|
|
# var a=2
|
|
# var b="textvar"
|
|
|
|
func _ready():
|
|
# Initialization here
|
|
pass
|
|
|
|
|
|
|
|
func _goto_scene():
|
|
var s = load("res://controls.scn")
|
|
var si = s.instance()
|
|
get_parent().add_child(si)
|
|
queue_free()
|
|
pass
|
|
|
|
|
|
func _on_system_pressed():
|
|
#will autodetect based on system, then fall back
|
|
#to english if not found
|
|
_goto_scene()
|
|
|
|
#NOTE: Changling locale will not change the text in the controls,
|
|
# The scene must be reloaded for changes to take effect.
|
|
|
|
func _on_english_pressed():
|
|
TranslationServer.set_locale("en")
|
|
_goto_scene()
|
|
|
|
|
|
func _on_spanish_pressed():
|
|
TranslationServer.set_locale("es")
|
|
_goto_scene()
|
|
|
|
|
|
func _on_japanese_pressed():
|
|
TranslationServer.set_locale("ja")
|
|
_goto_scene()
|