godot/modules/opensimplex
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
doc_classes Optimize data format for OpenSimplex images 2021-01-06 19:01:21 -08:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
noise_texture.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
noise_texture.h Modernize Thread 2021-01-29 12:02:13 +01:00
open_simplex_noise.cpp Merge pull request #44832 from nathansmith339/opensimplex-optimization 2021-01-07 10:51:30 +01:00
open_simplex_noise.h Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define 2021-01-01 22:26:50 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00