godot/drivers
lawnjelly 66f519bc87 Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.

(cherry picked from commit a300505066)
2022-09-20 10:24:30 +02:00
..
alsa Make audio thread control flags safe 2022-08-30 11:16:44 +02:00
alsamidi Make audio thread control flags safe 2022-08-30 11:16:44 +02:00
coreaudio Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
dummy Fix skeleton 2D stale bounding rect 2022-08-08 13:35:18 +02:00
gl_context
gles2 Prevent drawing MultiMesh with zero instance count 2022-09-20 10:24:30 +02:00
gles3 Prevent drawing MultiMesh with zero instance count 2022-09-20 10:24:30 +02:00
gles_common Batching - fix uninitialized color read 2022-09-09 14:28:58 +02:00
png Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
pulseaudio Make audio thread control flags safe 2022-08-30 11:16:44 +02:00
unix Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 16:32:16 +02:00
wasapi Make audio thread control flags safe 2022-08-30 11:16:44 +02:00
windows Fix Windows list dir handle leak 2022-08-30 11:21:31 +02:00
winmidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
xaudio2 Make audio thread control flags safe 2022-08-30 11:16:44 +02:00
SCsub
register_driver_types.cpp
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00