32625145c8
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
493 lines
20 KiB
C++
493 lines
20 KiB
C++
/*************************************************************************/
|
|
/* node_3d_editor_gizmos.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SPATIAL_EDITOR_GIZMOS_H
|
|
#define SPATIAL_EDITOR_GIZMOS_H
|
|
|
|
#include "editor/plugins/node_3d_editor_plugin.h"
|
|
#include "scene/3d/camera_3d.h"
|
|
|
|
class Camera3D;
|
|
|
|
class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(Light3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
Light3DGizmoPlugin();
|
|
};
|
|
|
|
class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(AudioStreamPlayer3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
AudioStreamPlayer3DGizmoPlugin();
|
|
};
|
|
|
|
class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
Camera3DGizmoPlugin();
|
|
};
|
|
|
|
class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(MeshInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
bool can_be_hidden() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
MeshInstance3DGizmoPlugin();
|
|
};
|
|
|
|
class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
OccluderInstance3DGizmoPlugin();
|
|
};
|
|
|
|
class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
bool can_be_hidden() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
Sprite3DGizmoPlugin();
|
|
};
|
|
|
|
class Position3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(Position3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
Ref<ArrayMesh> pos3d_mesh;
|
|
Vector<Vector3> cursor_points;
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
Position3DGizmoPlugin();
|
|
};
|
|
|
|
class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
Skeleton3DGizmoPlugin();
|
|
};
|
|
|
|
class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
PhysicalBone3DGizmoPlugin();
|
|
};
|
|
|
|
class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(RayCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
RayCast3DGizmoPlugin();
|
|
};
|
|
|
|
class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
SpringArm3DGizmoPlugin();
|
|
};
|
|
|
|
class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(VehicleWheel3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
VehicleWheel3DGizmoPlugin();
|
|
};
|
|
|
|
class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
bool is_selectable_when_hidden() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) override;
|
|
bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const override;
|
|
|
|
SoftBody3DGizmoPlugin();
|
|
};
|
|
|
|
class VisibilityNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(VisibilityNotifier3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
VisibilityNotifier3DGizmoPlugin();
|
|
};
|
|
|
|
class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
bool is_selectable_when_hidden() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
CPUParticles3DGizmoPlugin();
|
|
};
|
|
|
|
class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
bool is_selectable_when_hidden() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
GPUParticles3DGizmoPlugin();
|
|
};
|
|
|
|
class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(GPUParticlesCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
GPUParticlesCollision3DGizmoPlugin();
|
|
};
|
|
|
|
class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
ReflectionProbeGizmoPlugin();
|
|
};
|
|
|
|
class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
DecalGizmoPlugin();
|
|
};
|
|
|
|
class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
VoxelGIGizmoPlugin();
|
|
};
|
|
|
|
class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
LightmapGIGizmoPlugin();
|
|
};
|
|
|
|
class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(LightmapProbeGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
LightmapProbeGizmoPlugin();
|
|
};
|
|
|
|
class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
CollisionObject3DGizmoPlugin();
|
|
};
|
|
|
|
class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
|
|
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
|
|
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
|
|
|
|
CollisionShape3DGizmoPlugin();
|
|
};
|
|
|
|
class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
CollisionPolygon3DGizmoPlugin();
|
|
};
|
|
|
|
class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
struct _EdgeKey {
|
|
Vector3 from;
|
|
Vector3 to;
|
|
|
|
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
|
|
};
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
NavigationRegion3DGizmoPlugin();
|
|
};
|
|
|
|
class JointGizmosDrawer {
|
|
public:
|
|
static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
|
static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
|
|
static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
|
static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
|
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
|
|
/// with axis X and Y that are looking toward the body and oriented toward up
|
|
static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
|
|
|
// Draw circle around p_axis
|
|
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
|
|
static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
|
|
};
|
|
|
|
class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
Timer *update_timer;
|
|
uint64_t update_idx = 0;
|
|
|
|
void incremental_update_gizmos();
|
|
|
|
public:
|
|
bool has_gizmo(Node3D *p_spatial) override;
|
|
String get_gizmo_name() const override;
|
|
int get_priority() const override;
|
|
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
|
|
static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
|
static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
|
static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
|
static void CreateGeneric6DOFJointGizmo(
|
|
const Transform3D &p_offset,
|
|
const Transform3D &p_trs_joint,
|
|
const Transform3D &p_trs_body_a,
|
|
const Transform3D &p_trs_body_b,
|
|
real_t p_angular_limit_lower_x,
|
|
real_t p_angular_limit_upper_x,
|
|
real_t p_linear_limit_lower_x,
|
|
real_t p_linear_limit_upper_x,
|
|
bool p_enable_angular_limit_x,
|
|
bool p_enable_linear_limit_x,
|
|
real_t p_angular_limit_lower_y,
|
|
real_t p_angular_limit_upper_y,
|
|
real_t p_linear_limit_lower_y,
|
|
real_t p_linear_limit_upper_y,
|
|
bool p_enable_angular_limit_y,
|
|
bool p_enable_linear_limit_y,
|
|
real_t p_angular_limit_lower_z,
|
|
real_t p_angular_limit_upper_z,
|
|
real_t p_linear_limit_lower_z,
|
|
real_t p_linear_limit_upper_z,
|
|
bool p_enable_angular_limit_z,
|
|
bool p_enable_linear_limit_z,
|
|
Vector<Vector3> &r_points,
|
|
Vector<Vector3> *r_body_a_points,
|
|
Vector<Vector3> *r_body_b_points);
|
|
|
|
Joint3DGizmoPlugin();
|
|
};
|
|
|
|
#endif // SPATIAL_EDITOR_GIZMOS_H
|