godot/platform
Dennis Ranke 55441f2301
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
..
android handle ambiguous input events as touch events 2022-12-15 12:18:41 +01:00
iphone SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-12-12 14:49:21 +01:00
javascript [Web] Add the "serve" and "run" scons targets. 2022-12-12 14:49:22 +01:00
osx Only support XDG directory path configuration on Linux 2022-12-12 11:13:19 +01:00
server Only support XDG directory path configuration on Linux 2022-12-12 11:13:19 +01:00
uwp Mono: Show custom error explaining that UWP is not supported 2022-08-23 13:21:10 +02:00
windows SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-12-12 14:49:21 +01:00
x11 Fix burning CPU with udev disabled on Flatpak 2022-12-12 14:42:23 +08:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00