godot/core/math
Aaron Franke 554c776e08
Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
..
a_star.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
a_star.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
aabb.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
aabb.h Type consistencies in core 2021-01-26 13:04:22 -05:00
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
basis.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_debug.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
camera_matrix.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color_names.inc Rename color constants (alternative) 2021-01-26 19:07:00 +03:00
color.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
convex_hull.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_hull.h Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
delaunay_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
delaunay_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
disjoint_set.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp Fixed possible crash in DynamicBVH::optimize_incremental 2021-05-27 18:38:06 +03:00
dynamic_bvh.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
expression.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
expression.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
face3.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
face3.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
geometry_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
geometry_2d.h Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
geometry_3d.cpp Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
geometry_3d.h Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
math_defs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_funcs.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_funcs.h Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef 2021-05-21 00:35:48 +02:00
octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
plane.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
plane.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
quaternion.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
quaternion.h Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
quick_hull.cpp Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
quick_hull.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_pcg.cpp Cast Unix time to uint in the randomize function 2021-05-03 11:08:39 -03:00
random_pcg.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rect2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
rect2.h Reformat structure string operators 2021-06-11 10:53:20 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
transform_2d.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
transform_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
transform_3d.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
transform_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
triangle_mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
triangle_mesh.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vector2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector2.h Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3i.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3i.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00