godot/platform/x11
Rémi Verschelde f1cdb91f34 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?

(cherry picked from commit dcf902df85)
2020-07-24 10:31:57 +02:00
..
export Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp
crash_handler_x11.h
detect.py SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-24 10:31:57 +02:00
detect_prime.cpp Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
detect_prime.h
godot_x11.cpp
joypad_linux.cpp issue-37239 add relaxation to conditions in the joystick check routine for being identified as joystick 2020-03-25 11:38:54 +01:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp X11: Ensure XGetWindowProperty data gets freed 2020-06-29 13:05:24 +02:00
os_x11.h X11: Ensure XGetWindowProperty data gets freed 2020-06-29 13:05:24 +02:00
pck_embed.ld Fix error exporting to X11 with embedded PCK 2020-01-16 17:47:37 +01:00
pck_embed.legacy.ld Fix error exporting to X11 with embedded PCK 2020-01-16 17:47:37 +01:00
platform_config.h
platform_x11_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_x11.cpp
power_x11.h