godot/servers/audio
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
audio_driver_dummy.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_dummy.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_filter_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_filter_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_mixer_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_mixer_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_rb_resampler.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_rb_resampler.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_sw.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
audio_server_sw.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reverb_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reverb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sample_manager_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sample_manager_sw.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
voice_rb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00