godot/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio...

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<PropertyGroup Condition="Exists('$(SolutionDir)/../../../../bin/GodotSharp/Api/Debug/GodotSharp.dll') And ('$(GodotPlatform)' == 'windows' Or ('$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT'))">
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