godot/modules/navigation
A Thousand Ships 86de59d60a
[Core] Add `LocalVector::has` for convenience
2024-05-06 18:03:37 +02:00
..
2d Fix TileMapLayer navmesh baking 2024-05-02 18:06:23 +02:00
3d [Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
editor Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
SCsub Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
config.py Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
nav_agent.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_agent.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
nav_base.h
nav_link.cpp
nav_link.h
nav_map.cpp [Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
nav_map.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_region.cpp Navigation: Fix GCC 12.3 `-Wtype-limits` warnings 2023-12-12 11:00:06 +01:00
nav_region.h Add NavigationServer random point queries 2023-12-08 00:18:05 +01:00
nav_rid.h
nav_utils.h Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
register_types.cpp Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
register_types.h