godot/tools/editor/import_settings.h

83 lines
3.2 KiB
C++

/*************************************************************************/
/* import_settings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMPORT_SETTINGS_H
#define IMPORT_SETTINGS_H
#include "object.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/mesh.h"
#include "editor_import_export.h"
#include "editor_file_system.h"
#include "editor_dir_dialog.h"
class EditorNode;
class ImportSettingsDialog : public ConfirmationDialog {
OBJ_TYPE(ImportSettingsDialog,ConfirmationDialog);
TreeItem *edited;
EditorNode *editor;
Tree *tree;
bool updating;
void _button_pressed(Object *p_button, int p_col, int p_id);
void _item_pressed(int p_idx);
bool _generate_fs(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
String texformat;
void _item_edited();
virtual void ok_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void update_tree();
void popup_import_settings();
ImportSettingsDialog(EditorNode *p_editor);
};
#endif // IMPORT_SETTINGS_H