godot/tools/pe_bliss/pe_bound_import.h

88 lines
2.7 KiB
C++

#pragma once
#include <vector>
#include <string>
#include "pe_structures.h"
#include "pe_base.h"
#include "pe_directory.h"
namespace pe_bliss
{
//Class representing bound import reference
class bound_import_ref
{
public:
//Default constructor
bound_import_ref();
//Constructor from data
bound_import_ref(const std::string& module_name, uint32_t timestamp);
//Returns imported module name
const std::string& get_module_name() const;
//Returns bound import date and time stamp
uint32_t get_timestamp() const;
public: //Setters
//Sets module name
void set_module_name(const std::string& module_name);
//Sets timestamp
void set_timestamp(uint32_t timestamp);
private:
std::string module_name_; //Imported module name
uint32_t timestamp_; //Bound import timestamp
};
//Class representing image bound import information
class bound_import
{
public:
typedef std::vector<bound_import_ref> ref_list;
public:
//Default constructor
bound_import();
//Constructor from data
bound_import(const std::string& module_name, uint32_t timestamp);
//Returns imported module name
const std::string& get_module_name() const;
//Returns bound import date and time stamp
uint32_t get_timestamp() const;
//Returns bound references cound
size_t get_module_ref_count() const;
//Returns module references
const ref_list& get_module_ref_list() const;
public: //Setters
//Sets module name
void set_module_name(const std::string& module_name);
//Sets timestamp
void set_timestamp(uint32_t timestamp);
//Adds module reference
void add_module_ref(const bound_import_ref& ref);
//Clears module references list
void clear_module_refs();
//Returns module references
ref_list& get_module_ref_list();
private:
std::string module_name_; //Imported module name
uint32_t timestamp_; //Bound import timestamp
ref_list refs_; //Module references list
};
typedef std::vector<bound_import> bound_import_module_list;
//Returns bound import information
const bound_import_module_list get_bound_import_module_list(const pe_base& pe);//Export directory rebuilder
//imports - bound imported modules list
//imports_section - section where export directory will be placed (must be attached to PE image)
//offset_from_section_start - offset from imports_section raw data start
//save_to_pe_headers - if true, new bound import directory information will be saved to PE image headers
//auto_strip_last_section - if true and bound imports are placed in the last section, it will be automatically stripped
const image_directory rebuild_bound_imports(pe_base& pe, const bound_import_module_list& imports, section& imports_section, uint32_t offset_from_section_start = 0, bool save_to_pe_header = true, bool auto_strip_last_section = true);
}