godot/scene
reduz 55d357b1eb Fix directional shadow bias
* Simplified code a lot, bias based on normalized cascade size.
* Lets scale cascades, max distance, etc. without creating acne.
* Fixed normal biasing in directional shadows.

I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there.
Will need to be replaced by something else.
2021-07-29 13:51:32 -03:00
..
2d Merge pull request #50905 from fabriceci/fix-multiple-direction-collision 2021-07-27 19:10:47 +02:00
3d Fix directional shadow bias 2021-07-29 13:51:32 -03:00
animation Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gui Multiple cosmetic fixes for embedded windows 2021-07-27 23:55:06 -03:00
main Multiple cosmetic fixes for embedded windows 2021-07-27 23:55:06 -03:00
resources Fix a crash when trying to load a WebP StreamTexture2D 2021-07-29 16:05:03 +03:00
register_scene_types.cpp Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains 2021-07-27 00:54:23 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00