..
forward_clustered
Merge pull request #50605 from Calinou/tweak-shader-code-style
2021-07-20 10:05:13 +02:00
forward_mobile
Fix various typos
2021-07-25 07:18:25 -04:00
shaders
Fix directional shadow bias
2021-07-29 13:51:32 -03:00
cluster_builder_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cluster_builder_rd.h
Fix expression in cluster_builder_rd.h
2021-07-26 08:19:53 -04:00
effects_rd.cpp
Fixed coding style
2021-07-26 20:12:16 +05:30
effects_rd.h
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
pipeline_cache_rd.cpp
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
renderer_canvas_render_rd.h
Unify material parameter update
2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
renderer_compositor_rd.h
Fix Boot Splash
2021-07-03 18:09:19 -03:00
renderer_scene_environment_rd.cpp
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp
Fix SDFGI
2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp
Fix directional shadow bias
2021-07-29 13:51:32 -03:00
renderer_scene_render_rd.h
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
2021-07-25 11:58:11 +02:00
renderer_scene_sky_rd.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
renderer_scene_sky_rd.h
Unify material parameter update
2021-07-06 18:57:38 -03:00
renderer_storage_rd.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
renderer_storage_rd.h
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp
Merge pull request #50809 from akien-mga/iterators-const-references
2021-07-25 12:52:58 +02:00
shader_compiler_rd.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_rd.cpp
Implement Binary Shader Compilation
2021-07-26 08:40:39 -03:00
shader_rd.h
Implement Binary Shader Compilation
2021-07-26 08:40:39 -03:00