dd970482c5
Improvements: * Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders. * Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default. * Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window. Fixes: * Fixed saving of occluder files after bake. * Fixed a small error where occluders didn't correctly update in the rendering server. Bonus content: * Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders. * Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
122 lines
5.2 KiB
C++
122 lines
5.2 KiB
C++
/*************************************************************************/
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/* occluder_instance_3d_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "occluder_instance_3d_editor_plugin.h"
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void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
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if (occluder_instance) {
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OccluderInstance3D::BakeError err;
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if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
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err = occluder_instance->bake_scene(occluder_instance, p_file);
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} else {
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err = occluder_instance->bake_scene(occluder_instance->get_parent(), p_file);
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}
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switch (err) {
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case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
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String scene_path = occluder_instance->get_scene_file_path();
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if (scene_path.is_empty()) {
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scene_path = occluder_instance->get_owner()->get_scene_file_path();
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}
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if (scene_path.is_empty()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
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break;
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}
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scene_path = scene_path.get_basename() + ".occ";
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file_dialog->set_current_path(scene_path);
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file_dialog->popup_file_dialog();
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} break;
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case OccluderInstance3D::BAKE_ERROR_NO_MESHES: {
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EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.\nMake sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property."));
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break;
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}
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case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: {
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EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path: ") + p_file);
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break;
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}
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default: {
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}
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}
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}
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}
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void OccluderInstance3DEditorPlugin::_bake() {
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_bake_select_file("");
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}
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void OccluderInstance3DEditorPlugin::edit(Object *p_object) {
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OccluderInstance3D *s = Object::cast_to<OccluderInstance3D>(p_object);
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if (!s) {
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return;
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}
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occluder_instance = s;
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}
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bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("OccluderInstance3D");
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}
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void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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bake->show();
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} else {
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bake->hide();
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}
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}
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void OccluderInstance3DEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake);
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}
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OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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bake = memnew(Button);
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bake->set_flat(true);
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bake->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
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bake->set_text(TTR("Bake Occluders"));
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bake->hide();
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bake->connect("pressed", Callable(this, "_bake"));
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
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occluder_instance = nullptr;
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file_dialog = memnew(EditorFileDialog);
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file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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file_dialog->add_filter("*.occ ; Occluder3D");
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file_dialog->set_title(TTR("Select occluder bake file:"));
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file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
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bake->add_child(file_dialog);
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}
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OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() {
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}
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