godot/drivers/gles3/shaders
Rémi Verschelde 92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
..
SCsub
blend_shape.glsl
canvas.glsl Skeletal deform working 2018-05-04 11:54:21 -03:00
canvas_shadow.glsl
copy.glsl Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl Fix shader compile error on Android 2018-01-09 16:44:56 +09:00
exposure.glsl
particles.glsl Stop particles resetting on pause. 2017-11-30 17:51:18 +00:00
resolve.glsl
scene.glsl Merge pull request #19786 from JFonS/correct_normal_scaling 2018-07-04 15:09:59 +02:00
screen_space_reflection.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
ssao.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
ssao_blur.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
ssao_minify.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
subsurf_scattering.glsl Fix type error in subsurface scattering shader code 2017-10-04 19:47:45 +09:00
tonemap.glsl Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00