godot/servers/audio
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
effects Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub
audio_driver_dummy.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
audio_driver_dummy.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_filter_sw.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_filter_sw.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_stream.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00