58126e479c
This commit adds the default theme context, which replaces the need to manually check the project and the default theme all the time; simplifies related code. It also adds framework for custom theme contexts, to be used by the editor. Custom contexts can be attached to any node, and not necessarily a GUI/Window node. Contexts do no break theme inheritance and only define which global themes a node uses as a fallback. Contexts propagate NOTIFICATION_THEME_CHANGED when one of their global themes changes. This ensures that global themes act just like themes assigned to individual nodes and can be previewed live in the editor.
387 lines
14 KiB
C++
387 lines
14 KiB
C++
/**************************************************************************/
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/* test_main.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "test_main.h"
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#include "tests/core/config/test_project_settings.h"
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#include "tests/core/input/test_input_event.h"
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#include "tests/core/input/test_input_event_key.h"
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#include "tests/core/input/test_input_event_mouse.h"
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#include "tests/core/input/test_shortcut.h"
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#include "tests/core/io/test_config_file.h"
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#include "tests/core/io/test_file_access.h"
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#include "tests/core/io/test_http_client.h"
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#include "tests/core/io/test_image.h"
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#include "tests/core/io/test_json.h"
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#include "tests/core/io/test_marshalls.h"
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#include "tests/core/io/test_pck_packer.h"
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#include "tests/core/io/test_resource.h"
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#include "tests/core/io/test_xml_parser.h"
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#include "tests/core/math/test_aabb.h"
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#include "tests/core/math/test_astar.h"
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#include "tests/core/math/test_basis.h"
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#include "tests/core/math/test_color.h"
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#include "tests/core/math/test_expression.h"
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#include "tests/core/math/test_geometry_2d.h"
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#include "tests/core/math/test_geometry_3d.h"
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#include "tests/core/math/test_math_funcs.h"
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#include "tests/core/math/test_plane.h"
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#include "tests/core/math/test_quaternion.h"
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#include "tests/core/math/test_random_number_generator.h"
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#include "tests/core/math/test_rect2.h"
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#include "tests/core/math/test_rect2i.h"
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#include "tests/core/math/test_transform_2d.h"
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#include "tests/core/math/test_transform_3d.h"
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#include "tests/core/math/test_vector2.h"
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#include "tests/core/math/test_vector2i.h"
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#include "tests/core/math/test_vector3.h"
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#include "tests/core/math/test_vector3i.h"
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#include "tests/core/math/test_vector4.h"
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#include "tests/core/math/test_vector4i.h"
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#include "tests/core/object/test_class_db.h"
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#include "tests/core/object/test_method_bind.h"
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#include "tests/core/object/test_object.h"
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#include "tests/core/os/test_os.h"
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#include "tests/core/string/test_node_path.h"
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#include "tests/core/string/test_string.h"
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#include "tests/core/string/test_translation.h"
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#include "tests/core/string/test_translation_server.h"
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#include "tests/core/templates/test_command_queue.h"
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#include "tests/core/templates/test_hash_map.h"
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#include "tests/core/templates/test_hash_set.h"
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#include "tests/core/templates/test_list.h"
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#include "tests/core/templates/test_local_vector.h"
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#include "tests/core/templates/test_lru.h"
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#include "tests/core/templates/test_paged_array.h"
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#include "tests/core/templates/test_rid.h"
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#include "tests/core/templates/test_vector.h"
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#include "tests/core/test_crypto.h"
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#include "tests/core/test_hashing_context.h"
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#include "tests/core/test_time.h"
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#include "tests/core/threads/test_worker_thread_pool.h"
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#include "tests/core/variant/test_array.h"
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#include "tests/core/variant/test_dictionary.h"
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#include "tests/core/variant/test_variant.h"
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#include "tests/scene/test_animation.h"
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#include "tests/scene/test_arraymesh.h"
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#include "tests/scene/test_audio_stream_wav.h"
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#include "tests/scene/test_bit_map.h"
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#include "tests/scene/test_code_edit.h"
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#include "tests/scene/test_color_picker.h"
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#include "tests/scene/test_control.h"
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#include "tests/scene/test_curve.h"
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#include "tests/scene/test_curve_2d.h"
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#include "tests/scene/test_curve_3d.h"
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#include "tests/scene/test_gradient.h"
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#include "tests/scene/test_navigation_agent_2d.h"
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#include "tests/scene/test_navigation_agent_3d.h"
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#include "tests/scene/test_navigation_obstacle_2d.h"
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#include "tests/scene/test_navigation_obstacle_3d.h"
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#include "tests/scene/test_navigation_region_2d.h"
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#include "tests/scene/test_navigation_region_3d.h"
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#include "tests/scene/test_node.h"
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#include "tests/scene/test_node_2d.h"
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#include "tests/scene/test_packed_scene.h"
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#include "tests/scene/test_path_2d.h"
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#include "tests/scene/test_path_3d.h"
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#include "tests/scene/test_primitives.h"
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#include "tests/scene/test_sprite_frames.h"
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#include "tests/scene/test_text_edit.h"
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#include "tests/scene/test_theme.h"
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#include "tests/scene/test_viewport.h"
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#include "tests/scene/test_visual_shader.h"
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#include "tests/scene/test_window.h"
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#include "tests/servers/rendering/test_shader_preprocessor.h"
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#include "tests/servers/test_navigation_server_2d.h"
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#include "tests/servers/test_navigation_server_3d.h"
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#include "tests/servers/test_text_server.h"
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#include "tests/test_validate_testing.h"
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#include "modules/modules_tests.gen.h"
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#include "tests/display_server_mock.h"
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#include "tests/test_macros.h"
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#include "scene/theme/theme_db.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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#include "servers/physics_server_3d.h"
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#include "servers/rendering/rendering_server_default.h"
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int test_main(int argc, char *argv[]) {
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bool run_tests = true;
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// Convert arguments to Godot's command-line.
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List<String> args;
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for (int i = 0; i < argc; i++) {
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args.push_back(String::utf8(argv[i]));
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}
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OS::get_singleton()->set_cmdline("", args, List<String>());
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DisplayServerMock::register_mock_driver();
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WorkerThreadPool::get_singleton()->init();
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// Run custom test tools.
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if (test_commands) {
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for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
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if (args.find(E.key)) {
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const TestFunc &test_func = E.value;
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test_func();
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run_tests = false;
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break;
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}
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}
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if (!run_tests) {
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delete test_commands;
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return 0;
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}
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}
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// Doctest runner.
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doctest::Context test_context;
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List<String> test_args;
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// Clean arguments of "--test" from the args.
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for (int x = 0; x < argc; x++) {
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String arg = String(argv[x]);
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if (arg != "--test") {
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test_args.push_back(arg);
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}
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}
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if (test_args.size() > 0) {
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// Convert Godot command line arguments back to standard arguments.
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char **doctest_args = new char *[test_args.size()];
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for (int x = 0; x < test_args.size(); x++) {
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// Operation to convert Godot string to non wchar string.
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CharString cs = test_args[x].utf8();
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const char *str = cs.get_data();
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// Allocate the string copy.
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doctest_args[x] = new char[strlen(str) + 1];
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// Copy this into memory.
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memcpy(doctest_args[x], str, strlen(str) + 1);
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}
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test_context.applyCommandLine(test_args.size(), doctest_args);
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for (int x = 0; x < test_args.size(); x++) {
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delete[] doctest_args[x];
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}
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delete[] doctest_args;
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}
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return test_context.run();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct GodotTestCaseListener : public doctest::IReporter {
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GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
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SignalWatcher *signal_watcher = nullptr;
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PhysicsServer3D *physics_server_3d = nullptr;
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PhysicsServer2D *physics_server_2d = nullptr;
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NavigationServer3D *navigation_server_3d = nullptr;
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NavigationServer2D *navigation_server_2d = nullptr;
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void test_case_start(const doctest::TestCaseData &p_in) override {
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reinitialize();
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String name = String(p_in.m_name);
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String suite_name = String(p_in.m_test_suite);
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if (name.find("[SceneTree]") != -1) {
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memnew(MessageQueue);
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memnew(Input);
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Input::get_singleton()->set_use_accumulated_input(false);
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Error err = OK;
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OS::get_singleton()->set_has_server_feature_callback(nullptr);
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for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
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if (String("mock") == DisplayServer::get_create_function_name(i)) {
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DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
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break;
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}
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}
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memnew(RenderingServerDefault());
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RenderingServerDefault::get_singleton()->init();
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RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
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// ThemeDB requires RenderingServer to initialize the default theme.
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// So we have to do this for each test case. Also make sure there is
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// no residual theme from something else.
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ThemeDB::get_singleton()->finalize_theme();
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ThemeDB::get_singleton()->initialize_theme_noproject();
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physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
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physics_server_3d->init();
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physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
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physics_server_2d->init();
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ERR_PRINT_OFF;
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navigation_server_3d = NavigationServer3DManager::new_default_server();
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navigation_server_2d = memnew(NavigationServer2D);
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ERR_PRINT_ON;
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memnew(InputMap);
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InputMap::get_singleton()->load_default();
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memnew(SceneTree);
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SceneTree::get_singleton()->initialize();
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if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
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SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
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}
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return;
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}
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if (name.find("Audio") != -1) {
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// The last driver index should always be the dummy driver.
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int dummy_idx = AudioDriverManager::get_driver_count() - 1;
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AudioDriverManager::initialize(dummy_idx);
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AudioServer *audio_server = memnew(AudioServer);
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audio_server->init();
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return;
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}
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if (suite_name.find("[Navigation]") != -1 && navigation_server_2d == nullptr && navigation_server_3d == nullptr) {
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ERR_PRINT_OFF;
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navigation_server_3d = NavigationServer3DManager::new_default_server();
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navigation_server_2d = memnew(NavigationServer2D);
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ERR_PRINT_ON;
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return;
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}
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}
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void test_case_end(const doctest::CurrentTestCaseStats &) override {
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if (SceneTree::get_singleton()) {
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SceneTree::get_singleton()->finalize();
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}
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if (MessageQueue::get_singleton()) {
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MessageQueue::get_singleton()->flush();
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}
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if (SceneTree::get_singleton()) {
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memdelete(SceneTree::get_singleton());
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}
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if (navigation_server_3d) {
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memdelete(navigation_server_3d);
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navigation_server_3d = nullptr;
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}
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if (navigation_server_2d) {
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memdelete(navigation_server_2d);
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navigation_server_2d = nullptr;
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}
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if (physics_server_3d) {
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physics_server_3d->finish();
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memdelete(physics_server_3d);
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physics_server_3d = nullptr;
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}
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if (physics_server_2d) {
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physics_server_2d->finish();
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memdelete(physics_server_2d);
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physics_server_2d = nullptr;
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}
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if (Input::get_singleton()) {
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memdelete(Input::get_singleton());
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}
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if (RenderingServer::get_singleton()) {
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// ThemeDB requires RenderingServer to finalize the default theme.
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// So we have to do this for each test case.
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ThemeDB::get_singleton()->finalize_theme();
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RenderingServer::get_singleton()->sync();
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RenderingServer::get_singleton()->global_shader_parameters_clear();
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RenderingServer::get_singleton()->finish();
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memdelete(RenderingServer::get_singleton());
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}
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if (DisplayServer::get_singleton()) {
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memdelete(DisplayServer::get_singleton());
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}
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if (InputMap::get_singleton()) {
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memdelete(InputMap::get_singleton());
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}
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if (MessageQueue::get_singleton()) {
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MessageQueue::get_singleton()->flush();
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memdelete(MessageQueue::get_singleton());
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}
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if (AudioServer::get_singleton()) {
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AudioServer::get_singleton()->finish();
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memdelete(AudioServer::get_singleton());
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}
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}
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void test_run_start() override {
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signal_watcher = memnew(SignalWatcher);
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}
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void test_run_end(const doctest::TestRunStats &) override {
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memdelete(signal_watcher);
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}
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void test_case_reenter(const doctest::TestCaseData &) override {
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reinitialize();
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}
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void subcase_start(const doctest::SubcaseSignature &) override {
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reinitialize();
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}
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void report_query(const doctest::QueryData &) override {}
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void test_case_exception(const doctest::TestCaseException &) override {}
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void subcase_end() override {}
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void log_assert(const doctest::AssertData &in) override {}
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void log_message(const doctest::MessageData &) override {}
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void test_case_skipped(const doctest::TestCaseData &) override {}
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private:
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void reinitialize() {
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Math::seed(0x60d07);
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SignalWatcher::get_singleton()->_clear_signals();
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}
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};
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REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);
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