1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
505 lines
19 KiB
C++
505 lines
19 KiB
C++
/**************************************************************************/
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/* collision_object_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "collision_object_2d.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_2d_server.h"
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void CollisionObject2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Transform2D global_transform = get_global_transform();
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if (area) {
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Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
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} else {
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Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
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}
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Ref<World2D> world_ref = get_world_2d();
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ERR_FAIL_COND(!world_ref.is_valid());
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RID space = world_ref->get_space();
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if (area) {
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Physics2DServer::get_singleton()->area_set_space(rid, space);
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} else {
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Physics2DServer::get_singleton()->body_set_space(rid, space);
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}
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_update_pickable();
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//get space
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} break;
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case NOTIFICATION_ENTER_CANVAS: {
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if (area) {
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Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
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} else {
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Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (only_update_transform_changes) {
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return;
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}
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Transform2D global_transform = get_global_transform();
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if (area) {
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Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
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} else {
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Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (area) {
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Physics2DServer::get_singleton()->area_set_space(rid, RID());
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} else {
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Physics2DServer::get_singleton()->body_set_space(rid, RID());
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}
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} break;
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case NOTIFICATION_EXIT_CANVAS: {
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if (area) {
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Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
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} else {
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Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
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}
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} break;
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}
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}
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void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
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collision_layer = p_layer;
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if (area) {
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Physics2DServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
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} else {
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Physics2DServer::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
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}
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}
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uint32_t CollisionObject2D::get_collision_layer() const {
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return collision_layer;
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}
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void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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if (area) {
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Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
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} else {
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Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
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}
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}
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uint32_t CollisionObject2D::get_collision_mask() const {
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return collision_mask;
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}
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void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
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ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
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uint32_t collision_layer = get_collision_layer();
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if (p_value) {
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collision_layer |= 1 << p_bit;
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} else {
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collision_layer &= ~(1 << p_bit);
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}
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set_collision_layer(collision_layer);
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}
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bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
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ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
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return get_collision_layer() & (1 << p_bit);
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}
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void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
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ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
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uint32_t mask = get_collision_mask();
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if (p_value) {
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mask |= 1 << p_bit;
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} else {
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mask &= ~(1 << p_bit);
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}
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set_collision_mask(mask);
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}
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bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
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ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
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return get_collision_mask() & (1 << p_bit);
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}
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uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
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ShapeData sd;
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uint32_t id;
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if (shapes.size() == 0) {
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id = 0;
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} else {
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id = shapes.back()->key() + 1;
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}
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sd.owner_id = p_owner ? p_owner->get_instance_id() : 0;
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shapes[id] = sd;
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return id;
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}
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void CollisionObject2D::remove_shape_owner(uint32_t owner) {
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ERR_FAIL_COND(!shapes.has(owner));
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shape_owner_clear_shapes(owner);
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shapes.erase(owner);
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}
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void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.disabled = p_disabled;
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for (int i = 0; i < sd.shapes.size(); i++) {
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if (area) {
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Physics2DServer::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
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} else {
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Physics2DServer::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
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}
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}
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}
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bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), false);
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return shapes[p_owner].disabled;
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}
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void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
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if (area) {
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return; //not for areas
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}
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.one_way_collision = p_enable;
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for (int i = 0; i < sd.shapes.size(); i++) {
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Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
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}
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}
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bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), false);
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return shapes[p_owner].one_way_collision;
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}
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void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
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if (area) {
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return; //not for areas
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}
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.one_way_collision_margin = p_margin;
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for (int i = 0; i < sd.shapes.size(); i++) {
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Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
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}
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}
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float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
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return shapes[p_owner].one_way_collision_margin;
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}
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void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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r_owners->push_back(E->key());
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}
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}
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Array CollisionObject2D::_get_shape_owners() {
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Array ret;
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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ret.push_back(E->key());
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}
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return ret;
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}
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void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.xform = p_transform;
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for (int i = 0; i < sd.shapes.size(); i++) {
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if (area) {
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Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
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} else {
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Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
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}
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}
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}
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Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());
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return shapes[p_owner].xform;
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}
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Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
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return ObjectDB::get_instance(shapes[p_owner].owner_id);
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}
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void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_COND(p_shape.is_null());
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ShapeData &sd = shapes[p_owner];
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ShapeData::Shape s;
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s.index = total_subshapes;
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s.shape = p_shape;
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if (area) {
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Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
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} else {
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Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
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}
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sd.shapes.push_back(s);
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total_subshapes++;
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}
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int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
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return shapes[p_owner].shapes.size();
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}
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Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
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return shapes[p_owner].shapes[p_shape].shape;
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}
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int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
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return shapes[p_owner].shapes[p_shape].index;
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}
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void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
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int index_to_remove = shapes[p_owner].shapes[p_shape].index;
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if (area) {
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Physics2DServer::get_singleton()->area_remove_shape(rid, index_to_remove);
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} else {
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Physics2DServer::get_singleton()->body_remove_shape(rid, index_to_remove);
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}
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shapes[p_owner].shapes.remove(p_shape);
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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for (int i = 0; i < E->get().shapes.size(); i++) {
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if (E->get().shapes[i].index > index_to_remove) {
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E->get().shapes.write[i].index -= 1;
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}
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}
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}
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total_subshapes--;
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}
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void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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while (shape_owner_get_shape_count(p_owner) > 0) {
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shape_owner_remove_shape(p_owner, 0);
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}
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}
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uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
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ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
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for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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for (int i = 0; i < E->get().shapes.size(); i++) {
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if (E->get().shapes[i].index == p_shape_index) {
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return E->key();
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}
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}
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}
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//in theory it should be unreachable
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ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
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}
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void CollisionObject2D::set_pickable(bool p_enabled) {
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if (pickable == p_enabled) {
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return;
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}
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pickable = p_enabled;
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_update_pickable();
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}
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bool CollisionObject2D::is_pickable() const {
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return pickable;
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}
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void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
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}
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void CollisionObject2D::_mouse_enter() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
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}
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emit_signal(SceneStringNames::get_singleton()->mouse_entered);
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}
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void CollisionObject2D::_mouse_exit() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
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}
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emit_signal(SceneStringNames::get_singleton()->mouse_exited);
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}
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void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
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only_update_transform_changes = p_enable;
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}
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void CollisionObject2D::_update_pickable() {
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if (!is_inside_tree()) {
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return;
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}
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bool is_pickable = pickable && is_visible_in_tree();
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if (area) {
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Physics2DServer::get_singleton()->area_set_pickable(rid, is_pickable);
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} else {
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Physics2DServer::get_singleton()->body_set_pickable(rid, is_pickable);
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}
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}
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String CollisionObject2D::get_configuration_warning() const {
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String warning = Node2D::get_configuration_warning();
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if (shapes.empty()) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
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}
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return warning;
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}
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void CollisionObject2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
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ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
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ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit);
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ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit);
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ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
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ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
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ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
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ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
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ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
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ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject2D::shape_owner_set_transform);
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ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
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ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
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ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
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ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
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ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
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ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
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ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
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ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
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ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
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ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
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ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
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ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
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ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
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ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
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ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
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BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("mouse_entered"));
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ADD_SIGNAL(MethodInfo("mouse_exited"));
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ADD_GROUP("Collision", "collision_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_GROUP("Input", "input_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
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}
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CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
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rid = p_rid;
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area = p_area;
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pickable = true;
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set_notify_transform(true);
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total_subshapes = 0;
|
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only_update_transform_changes = false;
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if (p_area) {
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Physics2DServer::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
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} else {
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Physics2DServer::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
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}
|
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}
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CollisionObject2D::CollisionObject2D() {
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//owner=
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set_notify_transform(true);
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}
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CollisionObject2D::~CollisionObject2D() {
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Physics2DServer::get_singleton()->free(rid);
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}
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