1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
/**************************************************************************/
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/* slider.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SLIDER_H
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#define SLIDER_H
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#include "scene/gui/range.h"
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class Slider : public Range {
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GDCLASS(Slider, Range);
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struct Grab {
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int pos;
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float uvalue;
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bool active;
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} grab;
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int ticks;
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bool mouse_inside;
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Orientation orientation;
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float custom_step;
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bool editable;
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bool scrollable;
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protected:
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void _gui_input(Ref<InputEvent> p_event);
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void _notification(int p_what);
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static void _bind_methods();
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bool ticks_on_borders;
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public:
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virtual Size2 get_minimum_size() const;
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void set_custom_step(float p_custom_step);
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float get_custom_step() const;
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void set_ticks(int p_count);
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int get_ticks() const;
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void set_ticks_on_borders(bool);
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bool get_ticks_on_borders() const;
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void set_editable(bool p_editable);
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bool is_editable() const;
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void set_scrollable(bool p_scrollable);
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bool is_scrollable() const;
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Slider(Orientation p_orientation = VERTICAL);
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};
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class HSlider : public Slider {
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GDCLASS(HSlider, Slider);
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public:
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HSlider() :
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Slider(HORIZONTAL) { set_v_size_flags(0); }
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};
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class VSlider : public Slider {
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GDCLASS(VSlider, Slider);
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public:
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VSlider() :
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Slider(VERTICAL) { set_h_size_flags(0); }
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};
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#endif // SLIDER_H
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