godot/modules/gdscript/tests/scripts/completion/common/self.cfg

22 lines
525 B
INI

scene="res://completion/get_node/get_node.tscn"
[output]
include=[
; Node
{"display": "add_child"},
{"display": "owner"},
{"display": "child_entered_tree"},
; GDScript: class_a.notest.gd
{"display": "property_of_a"},
{"display": "func_of_a"},
{"display": "signal_of_a"},
; GDScript: self.gd
{"display": "test_signal_1"},
{"display": "test_signal_2"},
{"display": "test_var_1"},
{"display": "test_var_2"},
{"display": "test_func_1"},
{"display": "test_func_2"},
]