2e73be99d8
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* engine.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef ENGINE_H
|
|
#define ENGINE_H
|
|
|
|
#include "list.h"
|
|
#include "os/main_loop.h"
|
|
#include "ustring.h"
|
|
#include "vector.h"
|
|
|
|
class Engine {
|
|
|
|
friend class Main;
|
|
|
|
String _custom_level;
|
|
uint64_t frames_drawn;
|
|
uint32_t _frame_delay;
|
|
uint64_t _frame_ticks;
|
|
float _frame_step;
|
|
|
|
int ips;
|
|
float _fps;
|
|
int _target_fps;
|
|
float _time_scale;
|
|
bool _pixel_snap;
|
|
uint64_t _fixed_frames;
|
|
uint64_t _idle_frames;
|
|
bool _in_fixed;
|
|
|
|
static Engine *singleton;
|
|
|
|
public:
|
|
static Engine *get_singleton();
|
|
|
|
virtual void set_iterations_per_second(int p_ips);
|
|
virtual int get_iterations_per_second() const;
|
|
|
|
virtual void set_target_fps(int p_fps);
|
|
virtual float get_target_fps() const;
|
|
|
|
virtual float get_frames_per_second() const { return _fps; }
|
|
|
|
String get_custom_level() const { return _custom_level; }
|
|
|
|
uint64_t get_frames_drawn();
|
|
|
|
uint64_t get_fixed_frames() const { return _fixed_frames; }
|
|
uint64_t get_idle_frames() const { return _idle_frames; }
|
|
bool is_in_fixed_frame() const { return _in_fixed; }
|
|
uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
|
|
float get_idle_frame_step() const { return _frame_step; }
|
|
|
|
void set_time_scale(float p_scale);
|
|
float get_time_scale() const;
|
|
|
|
void set_frame_delay(uint32_t p_msec);
|
|
uint32_t get_frame_delay() const;
|
|
|
|
_FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; }
|
|
|
|
Dictionary get_version_info() const;
|
|
|
|
Engine();
|
|
};
|
|
|
|
#endif // ENGINE_H
|