godot/scene
风青山 567e76f935 Fix forgetting `h_separation` when internal elements exist 2024-01-22 22:20:01 +08:00
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2d Merge pull request #87061 from KoBeWi/shadow_of_the_former_self 2024-01-18 09:34:42 +01:00
3d Merge pull request #87061 from KoBeWi/shadow_of_the_former_self 2024-01-18 09:34:42 +01:00
animation Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix forgetting `h_separation` when internal elements exist 2024-01-22 22:20:01 +08:00
main Remove unecessary _set_global_invalid added by mistake 2024-01-18 10:48:23 +01:00
resources Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
theme Merge pull request #86158 from Geometror/ge-connection-rework 2024-01-18 19:26:56 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00