godot/platform
Mario Liebisch 56a3cdc2f0
Web: Catch using GDExtensions in a non-dlink build
Previously this would simply fail with a cryptic
`me.rtenv.loadDynamicLibrary is not a function` error.
2023-10-06 18:02:53 +02:00
..
android Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
ios Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
linuxbsd Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
macos [macOS] Fix ambiguous method call with older SDKs. 2023-10-05 22:12:24 +03:00
web Web: Catch using GDExtensions in a non-dlink build 2023-10-06 18:02:53 +02:00
windows Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00