godot/modules/gltf
Aaron Franke a887f48d1d
[3.x] Backport moving camera and light logic to GLTF subclasses
2022-12-11 14:05:08 -06:00
..
doc_classes [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
extensions [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
structures [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
README.md [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
SCsub [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
config.py GLTF imports & exports material texture filters 2022-10-03 21:19:48 -04:00
editor_scene_exporter_gltf_plugin.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
editor_scene_exporter_gltf_plugin.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
editor_scene_importer_gltf.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
editor_scene_importer_gltf.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
gltf_defines.h [3.x] GLTF: Move shared defines into a separate `gltf_defines.h` file 2022-11-29 00:04:57 -06:00
gltf_document.cpp [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
gltf_document.h [3.x] Consistently use `p_` for parameters in GLTFDocument 2022-12-10 17:02:13 -06:00
gltf_state.cpp Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-12-04 19:47:36 +08:00
gltf_state.h Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-12-04 19:47:36 +08:00
gltf_template_convert.h [3.x] GLTF: Move shared defines into a separate `gltf_defines.h` file 2022-11-29 00:04:57 -06:00
packed_scene_gltf.cpp Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-12-04 19:47:36 +08:00
packed_scene_gltf.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
register_types.cpp [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
register_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.