godot/scene
Rémi Verschelde 14e45a55d4 Revert "Tween reset/stop/resume/remove for all object properties at once"
This reverts commit 6fc894d652.
It caused a regression, cf. #6863.
2016-10-18 21:43:46 +02:00
..
2d Sprite: Fix inspector not showing changes on "frame" property. 2016-10-17 20:47:27 +02:00
3d fix #6012 exposed setters and getters of Camera H/V offset to GDScript 2016-10-09 17:39:06 +02:00
animation Revert "Tween reset/stop/resume/remove for all object properties at once" 2016-10-18 21:43:46 +02:00
audio only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
gui Add "button_selected" signal to ButtonGroup 2016-10-17 20:48:36 +02:00
io Respect texture .flags files on export 2016-10-09 17:24:10 +02:00
main Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-09 17:40:37 +02:00
resources Fix #5959, contrasting texture for toggled button 2016-10-17 20:46:10 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00