godot/scene/main
lawnjelly 688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
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SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
canvas_layer.cpp Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-17 09:52:47 +01:00
http_request.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
http_request.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node.cpp Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
node.h Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_tree.cpp Fix get_global_transform_interpolated() with multiple ticks per frame 2022-02-25 11:22:00 +00:00
scene_tree.h Fix get_global_transform_interpolated() with multiple ticks per frame 2022-02-25 11:22:00 +00:00
timer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
timer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
viewport.cpp Fix typos with codespell 2022-02-11 09:50:59 +01:00
viewport.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00