godot/scene
JFonS 56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
..
2d [3.2] Fix particles not properly modified by their lifetime 2021-01-27 16:32:21 +03:00
3d Add options to reduce lightmaps disk usage. 2021-02-16 13:20:27 +01:00
animation Use the blend parameter passed to blend_animation during graph processing 2021-02-05 09:26:50 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Update GraphEdit when GraphNode's slot is updated 2021-02-11 13:14:33 +01:00
main Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
resources [3.2] Visual Shader Parenthesis fix 2021-02-08 19:37:50 +03:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00