godot/modules/bullet/constraint_bullet.cpp

66 lines
2.9 KiB
C++

/*************************************************************************/
/* constraint_bullet.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "constraint_bullet.h"
#include "collision_object_bullet.h"
#include "space_bullet.h"
/**
@author AndreaCatania
*/
ConstraintBullet::ConstraintBullet() :
space(NULL),
constraint(NULL),
disabled_collisions_between_bodies(true) {}
void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
constraint = p_constraint;
constraint->setUserConstraintPtr(this);
}
void ConstraintBullet::set_space(SpaceBullet *p_space) {
space = p_space;
}
void ConstraintBullet::destroy_internal_constraint() {
space->remove_constraint(this);
}
void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
disabled_collisions_between_bodies = p_disabled;
if (space) {
space->remove_constraint(this);
space->add_constraint(this, disabled_collisions_between_bodies);
}
}