godot/core/object
Aaron Franke 2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
..
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
class_db.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
class_db.h Implement native extension system 2021-06-25 17:32:45 -03:00
make_virtuals.py Implement native extension system 2021-06-25 17:32:45 -03:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
method_bind.h Implement native extension system 2021-06-25 17:32:45 -03:00
object.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
object.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ref_counted.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ref_counted.h Implement native extension system 2021-06-25 17:32:45 -03:00
script_language.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
script_language.h Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
undo_redo.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
undo_redo.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00