godot/main
Riteo 56eb272e90 Warn when falling back to another DisplayServer
Before it was a bit unclear on what was happening, since a display
server has to fail to fall back and so the user would be left with an
error _and_ a (hopefully) running game.

Should make the experience more pleasant on Linux/BSD now that we have
two display servers.
2024-08-21 06:31:19 +02:00
..
SCsub Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.cpp Warn when falling back to another DisplayServer 2024-08-21 06:31:19 +02:00
main.h Cleanup Android input on render thread settings 2024-07-09 09:15:18 -07:00
main_builders.py SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
main_timer_sync.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
performance.cpp Add navigation obstacles to performance monitor stats 2024-06-25 05:17:27 +02:00
performance.h Add navigation obstacles to performance monitor stats 2024-06-25 05:17:27 +02:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
steam_tracker.cpp Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00
steam_tracker.h Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00