godot/scene
Rémi Verschelde e223a9c129
Merge pull request #55486 from nekomatata/physics-contacts-debug
2021-11-30 20:21:54 +01:00
..
2d Merge pull request #55417 from ekumlin/issue-54856 2021-11-29 14:46:01 +01:00
3d Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
animation Fixed PlaybackData in AnimationPlayer 2021-11-27 07:53:48 +09:00
audio Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
debugger Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix 2021-11-29 13:13:13 +01:00
gui Prevent hidden tab close buttons from intercepting input [4.0] 2021-11-29 20:25:42 +00:00
main Merge pull request #55486 from nekomatata/physics-contacts-debug 2021-11-30 20:21:54 +01:00
resources Prevent crash when passing empty array to MeshEmitter 2021-11-26 16:07:09 +03:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00