godot/scene/resources/tile_set.cpp

4624 lines
183 KiB
C++

/*************************************************************************/
/* tile_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tile_set.h"
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/templates/local_vector.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "servers/navigation_server_2d.h"
/////////////////////////////// TileSet //////////////////////////////////////
const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
"right_side",
"right_corner",
"bottom_right_side",
"bottom_right_corner",
"bottom_side",
"bottom_corner",
"bottom_left_side",
"bottom_left_corner",
"left_side",
"left_corner",
"top_left_side",
"top_left_corner",
"top_side",
"top_corner",
"top_right_side",
"top_right_corner"
};
// --- Plugins ---
Vector<TileSetPlugin *> TileSet::get_tile_set_atlas_plugins() const {
return tile_set_plugins_vector;
}
// -- Shape and layout --
void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
tile_shape = p_shape;
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
terrain_bits_meshes_dirty = true;
tile_meshes_dirty = true;
emit_changed();
}
TileSet::TileShape TileSet::get_tile_shape() const {
return tile_shape;
}
void TileSet::set_tile_layout(TileSet::TileLayout p_layout) {
tile_layout = p_layout;
emit_changed();
}
TileSet::TileLayout TileSet::get_tile_layout() const {
return tile_layout;
}
void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) {
tile_offset_axis = p_alignment;
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
terrain_bits_meshes_dirty = true;
tile_meshes_dirty = true;
emit_changed();
}
TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const {
return tile_offset_axis;
}
void TileSet::set_tile_size(Size2i p_size) {
ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
tile_size = p_size;
terrain_bits_meshes_dirty = true;
tile_meshes_dirty = true;
emit_changed();
}
Size2i TileSet::get_tile_size() const {
return tile_size;
}
int TileSet::get_next_source_id() const {
return next_source_id;
}
void TileSet::_compute_next_source_id() {
while (sources.has(next_source_id)) {
next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30
};
}
// Sources management
int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) {
ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), -1);
ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), -1, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override));
int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id;
sources[new_source_id] = p_tile_set_source;
source_ids.append(new_source_id);
source_ids.sort();
p_tile_set_source->set_tile_set(this);
_compute_next_source_id();
sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
emit_changed();
return new_source_id;
}
void TileSet::remove_source(int p_source_id) {
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot remove TileSet atlas source. No tileset atlas source with id %d.", p_source_id));
sources[p_source_id]->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
sources[p_source_id]->set_tile_set(nullptr);
sources.erase(p_source_id);
source_ids.erase(p_source_id);
source_ids.sort();
emit_changed();
}
void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
ERR_FAIL_COND(p_new_source_id < 0);
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot change TileSet atlas source ID. No tileset atlas source with id %d.", p_source_id));
if (p_source_id == p_new_source_id) {
return;
}
ERR_FAIL_COND_MSG(sources.has(p_new_source_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_new_source_id));
sources[p_new_source_id] = sources[p_source_id];
sources.erase(p_source_id);
source_ids.erase(p_source_id);
source_ids.append(p_new_source_id);
source_ids.sort();
emit_changed();
}
bool TileSet::has_source(int p_source_id) const {
return sources.has(p_source_id);
}
Ref<TileSetSource> TileSet::get_source(int p_source_id) const {
ERR_FAIL_COND_V_MSG(!sources.has(p_source_id), nullptr, vformat("No TileSet atlas source with id %d.", p_source_id));
return sources[p_source_id];
}
int TileSet::get_source_count() const {
return source_ids.size();
}
int TileSet::get_source_id(int p_index) const {
ERR_FAIL_INDEX_V(p_index, source_ids.size(), -1);
return source_ids[p_index];
}
// Rendering
void TileSet::set_uv_clipping(bool p_uv_clipping) {
if (uv_clipping == p_uv_clipping) {
return;
}
uv_clipping = p_uv_clipping;
emit_changed();
}
bool TileSet::is_uv_clipping() const {
return uv_clipping;
};
void TileSet::set_y_sorting(bool p_y_sort) {
if (y_sorting == p_y_sort) {
return;
}
y_sorting = p_y_sort;
emit_changed();
}
bool TileSet::is_y_sorting() const {
return y_sorting;
};
void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) {
ERR_FAIL_COND(p_occlusion_layers_count < 0);
if (occlusion_layers.size() == p_occlusion_layers_count) {
return;
}
occlusion_layers.resize(p_occlusion_layers_count);
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
emit_changed();
}
int TileSet::get_occlusion_layers_count() const {
return occlusion_layers.size();
};
void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
occlusion_layers.write[p_layer_index].light_mask = p_light_mask;
emit_changed();
}
int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), 0);
return occlusion_layers[p_layer_index].light_mask;
}
void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision;
emit_changed();
}
bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), false);
return occlusion_layers[p_layer_index].sdf_collision;
}
// Physics
void TileSet::set_physics_layers_count(int p_physics_layers_count) {
ERR_FAIL_COND(p_physics_layers_count < 0);
if (physics_layers.size() == p_physics_layers_count) {
return;
}
physics_layers.resize(p_physics_layers_count);
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
emit_changed();
}
int TileSet::get_physics_layers_count() const {
return physics_layers.size();
}
void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].collision_layer = p_layer;
emit_changed();
}
uint32_t TileSet::get_physics_layer_collision_layer(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
return physics_layers[p_layer_index].collision_layer;
}
void TileSet::set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].collision_mask = p_mask;
emit_changed();
}
uint32_t TileSet::get_physics_layer_collision_mask(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
return physics_layers[p_layer_index].collision_mask;
}
void TileSet::set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].physics_material = p_physics_material;
}
Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), Ref<PhysicsMaterial>());
return physics_layers[p_layer_index].physics_material;
}
// Terrains
void TileSet::set_terrain_sets_count(int p_terrains_sets_count) {
ERR_FAIL_COND(p_terrains_sets_count < 0);
terrain_sets.resize(p_terrains_sets_count);
notify_property_list_changed();
emit_changed();
}
int TileSet::get_terrain_sets_count() const {
return terrain_sets.size();
}
void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
terrain_sets.write[p_terrain_set].mode = p_terrain_mode;
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
emit_changed();
}
TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
return terrain_sets[p_terrain_set].mode;
}
void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
ERR_FAIL_COND(p_terrains_layers_count < 0);
if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) {
return;
}
int old_size = terrain_sets[p_terrain_set].terrains.size();
terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count);
// Default name and color
for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) {
float hue_rotate = (i * 2 % 16) / 16.0;
Color c;
c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
terrain_sets.write[p_terrain_set].terrains.write[i].color = c;
terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i));
}
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
emit_changed();
}
int TileSet::get_terrains_count(int p_terrain_set) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
return terrain_sets[p_terrain_set].terrains.size();
}
void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size());
terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].name = p_name;
emit_changed();
}
String TileSet::get_terrain_name(int p_terrain_set, int p_terrain_index) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), String());
ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), String());
return terrain_sets[p_terrain_set].terrains[p_terrain_index].name;
}
void TileSet::set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size());
if (p_color.a != 1.0) {
WARN_PRINT("Terrain color should have alpha == 1.0");
p_color.a = 1.0;
}
terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].color = p_color;
emit_changed();
}
Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Color());
ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), Color());
return terrain_sets[p_terrain_set].terrains[p_terrain_index].color;
}
bool TileSet::is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
return true;
}
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return true;
}
}
} else {
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
return true;
}
}
} else {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
return true;
}
}
}
}
return false;
}
bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
return false;
}
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
return is_valid_peering_bit_for_mode(terrain_mode, p_peering_bit);
}
// Navigation
void TileSet::set_navigation_layers_count(int p_navigation_layers_count) {
ERR_FAIL_COND(p_navigation_layers_count < 0);
if (navigation_layers.size() == p_navigation_layers_count) {
return;
}
navigation_layers.resize(p_navigation_layers_count);
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
emit_changed();
}
int TileSet::get_navigation_layers_count() const {
return navigation_layers.size();
}
void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) {
ERR_FAIL_INDEX(p_layer_index, navigation_layers.size());
navigation_layers.write[p_layer_index].layers = p_layers;
emit_changed();
}
uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, navigation_layers.size(), 0);
return navigation_layers[p_layer_index].layers;
}
// Custom data.
void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) {
ERR_FAIL_COND(p_custom_data_layers_count < 0);
if (custom_data_layers.size() == p_custom_data_layers_count) {
return;
}
custom_data_layers.resize(p_custom_data_layers_count);
for (Map<String, int>::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) {
if (E->get() >= custom_data_layers.size()) {
custom_data_layers_by_name.erase(E);
}
}
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
emit_changed();
}
int TileSet::get_custom_data_layers_count() const {
return custom_data_layers.size();
}
int TileSet::get_custom_data_layer_by_name(String p_value) const {
if (custom_data_layers_by_name.has(p_value)) {
return custom_data_layers_by_name[p_value];
} else {
return -1;
}
}
void TileSet::set_custom_data_name(int p_layer_id, String p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size());
// Exit if another property has the same name.
if (!p_value.is_empty()) {
for (int other_layer_id = 0; other_layer_id < get_custom_data_layers_count(); other_layer_id++) {
if (other_layer_id != p_layer_id && get_custom_data_name(other_layer_id) == p_value) {
ERR_FAIL_MSG(vformat("There is already a custom property named %s", p_value));
}
}
}
if (p_value.is_empty() && custom_data_layers_by_name.has(p_value)) {
custom_data_layers_by_name.erase(p_value);
} else {
custom_data_layers_by_name[p_value] = p_layer_id;
}
custom_data_layers.write[p_layer_id].name = p_value;
emit_changed();
}
String TileSet::get_custom_data_name(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), "");
return custom_data_layers[p_layer_id].name;
}
void TileSet::set_custom_data_type(int p_layer_id, Variant::Type p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size());
custom_data_layers.write[p_layer_id].type = p_value;
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
E_source->get()->notify_tile_data_properties_should_change();
}
emit_changed();
}
Variant::Type TileSet::get_custom_data_type(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), Variant::NIL);
return custom_data_layers[p_layer_id].type;
}
Vector<Vector2> TileSet::get_tile_shape_polygon() {
Vector<Vector2> points;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
points.append(Vector2(0.0, 0.0));
points.append(Vector2(1.0, 0.0));
points.append(Vector2(1.0, 1.0));
points.append(Vector2(0.0, 1.0));
} else {
float overlap = 0.0;
switch (tile_shape) {
case TileSet::TILE_SHAPE_ISOMETRIC:
overlap = 0.5;
break;
case TileSet::TILE_SHAPE_HEXAGON:
overlap = 0.25;
break;
case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
overlap = 0.0;
break;
default:
break;
}
points.append(Vector2(0.5, 0.0));
points.append(Vector2(0.0, overlap));
points.append(Vector2(0.0, 1.0 - overlap));
points.append(Vector2(0.5, 1.0));
points.append(Vector2(1.0, 1.0 - overlap));
points.append(Vector2(1.0, overlap));
points.append(Vector2(0.5, 0.0));
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < points.size(); i++) {
points.write[i] = Vector2(points[i].y, points[i].x);
}
}
}
for (int i = 0; i < points.size(); i++) {
points.write[i] = points[i] * tile_size - tile_size / 2;
}
return points;
}
void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
if (tile_meshes_dirty) {
Vector<Vector2> uvs = get_tile_shape_polygon();
for (int i = 0; i < uvs.size(); i++) {
uvs.write[i] = (uvs[i] + tile_size / 2) / tile_size;
}
Vector<Color> colors;
colors.resize(uvs.size());
colors.fill(Color(1.0, 1.0, 1.0, 1.0));
// Filled mesh.
tile_filled_mesh->clear_surfaces();
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = uvs;
a[Mesh::ARRAY_TEX_UV] = uvs;
a[Mesh::ARRAY_COLOR] = colors;
a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(uvs);
tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
// Lines mesh.
tile_lines_mesh->clear_surfaces();
a.clear();
a.resize(Mesh::ARRAY_MAX);
// Add the first point again when drawing lines.
uvs.push_back(uvs[0]);
colors.push_back(colors[0]);
a[Mesh::ARRAY_VERTEX] = uvs;
a[Mesh::ARRAY_COLOR] = colors;
tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
tile_meshes_dirty = false;
}
Transform2D xform;
xform.scale(p_region.size);
xform.set_origin(p_region.get_position());
if (p_filled) {
p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, xform, p_color);
} else {
p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), xform, p_color);
}
}
Vector<Point2> TileSet::get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
ERR_FAIL_COND_V(p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count(), Vector<Point2>());
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
return _get_square_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
return _get_square_corner_terrain_bit_polygon(tile_size, p_bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_square_side_terrain_bit_polygon(tile_size, p_bit);
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
return _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
return _get_isometric_corner_terrain_bit_polygon(tile_size, p_bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_isometric_side_terrain_bit_polygon(tile_size, p_bit);
}
} else {
float overlap = 0.0;
switch (tile_shape) {
case TileSet::TILE_SHAPE_HEXAGON:
overlap = 0.25;
break;
case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
overlap = 0.0;
break;
default:
break;
}
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
return _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
return _get_half_offset_corner_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_half_offset_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
}
}
}
#define TERRAIN_ALPHA 0.6
void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data) {
ERR_FAIL_COND(!p_tile_data);
if (terrain_bits_meshes_dirty) {
// Recompute the meshes.
terrain_bits_meshes.clear();
for (int terrain_mode_index = 0; terrain_mode_index < 3; terrain_mode_index++) {
TerrainMode terrain_mode = TerrainMode(terrain_mode_index);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
if (is_valid_peering_bit_for_mode(terrain_mode, bit)) {
Vector<Vector2> polygon;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
polygon = _get_square_corner_or_side_terrain_bit_polygon(tile_size, bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
polygon = _get_square_corner_terrain_bit_polygon(tile_size, bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_square_side_terrain_bit_polygon(tile_size, bit);
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
polygon = _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
polygon = _get_isometric_corner_terrain_bit_polygon(tile_size, bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_isometric_side_terrain_bit_polygon(tile_size, bit);
}
} else {
float overlap = 0.0;
switch (tile_shape) {
case TileSet::TILE_SHAPE_HEXAGON:
overlap = 0.25;
break;
case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
overlap = 0.0;
break;
default:
break;
}
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
polygon = _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
polygon = _get_half_offset_corner_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_half_offset_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
}
}
Ref<ArrayMesh> mesh;
mesh.instantiate();
Vector<Vector2> uvs;
uvs.resize(polygon.size());
Vector<Color> colors;
colors.resize(polygon.size());
colors.fill(Color(1.0, 1.0, 1.0, 1.0));
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = polygon;
a[Mesh::ARRAY_TEX_UV] = uvs;
a[Mesh::ARRAY_COLOR] = colors;
a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon);
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
terrain_bits_meshes[terrain_mode][bit] = mesh;
}
}
}
terrain_bits_meshes_dirty = false;
}
int terrain_set = p_tile_data->get_terrain_set();
if (terrain_set < 0) {
return;
}
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(terrain_set);
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
if (is_valid_peering_bit_terrain(terrain_set, bit)) {
int terrain_id = p_tile_data->get_peering_bit_terrain(bit);
if (terrain_id >= 0) {
Color color = get_terrain_color(terrain_set, terrain_id);
color.a = TERRAIN_ALPHA;
p_canvas_item->draw_mesh(terrain_bits_meshes[terrain_mode][bit], Ref<Texture2D>(), Transform2D(), color);
}
}
}
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
}
Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
// Counts the number of matching terrain tiles and find the best matching icon.
struct Count {
int count = 0;
float probability = 0.0;
Ref<Texture2D> texture;
Rect2i region;
};
Vector<Vector<Ref<Texture2D>>> output;
LocalVector<LocalVector<Count>> counts;
output.resize(get_terrain_sets_count());
counts.resize(get_terrain_sets_count());
for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
output.write[terrain_set].resize(get_terrains_count(terrain_set));
counts[terrain_set].resize(get_terrains_count(terrain_set));
}
for (int source_index = 0; source_index < get_source_count(); source_index++) {
int source_id = get_source_id(source_index);
Ref<TileSetSource> source = get_source(source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
Vector2i tile_id = source->get_tile_id(tile_index);
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>());
LocalVector<int> bit_counts;
bit_counts.resize(get_terrains_count(terrain_set));
for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
bit_counts[terrain] = 0;
}
for (int terrain_bit = 0; terrain_bit < TileSet::CELL_NEIGHBOR_MAX; terrain_bit++) {
TileSet::CellNeighbor cell_neighbor = TileSet::CellNeighbor(terrain_bit);
if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) {
int terrain = tile_data->get_peering_bit_terrain(cell_neighbor);
if (terrain >= 0) {
bit_counts[terrain] += 1;
}
}
}
for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
if ((bit_counts[terrain] > counts[terrain_set][terrain].count) || (bit_counts[terrain] == counts[terrain_set][terrain].count && tile_data->get_probability() > counts[terrain_set][terrain].probability)) {
counts[terrain_set][terrain].count = bit_counts[terrain];
counts[terrain_set][terrain].probability = tile_data->get_probability();
counts[terrain_set][terrain].texture = atlas_source->get_texture();
counts[terrain_set][terrain].region = atlas_source->get_tile_texture_region(tile_id);
}
}
}
}
}
}
}
// Generate the icons.
for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
Ref<Image> image;
image.instantiate();
if (counts[terrain_set][terrain].count > 0) {
// Get the best tile.
Ref<Texture2D> texture = counts[terrain_set][terrain].texture;
Rect2 region = counts[terrain_set][terrain].region;
image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8);
image->blit_rect(texture->get_image(), region, Point2());
image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST);
} else {
image->create(1, 1, false, Image::FORMAT_RGBA8);
image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain));
}
Ref<ImageTexture> icon;
icon.instantiate();
icon->create_from_image(image);
icon->set_size_override(p_size);
output.write[terrain_set].write[terrain] = icon;
}
}
return output;
}
void TileSet::_source_changed() {
emit_changed();
}
Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Rect2 bit_rect;
bit_rect.size = Vector2(p_size) / 3;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit_rect.position = Vector2(1, -1);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit_rect.position = Vector2(1, 1);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit_rect.position = Vector2(-1, 1);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit_rect.position = Vector2(-3, 1);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit_rect.position = Vector2(-3, -1);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit_rect.position = Vector2(-3, -3);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit_rect.position = Vector2(-1, -3);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit_rect.position = Vector2(1, -3);
break;
default:
break;
}
bit_rect.position *= Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
polygon.push_back(bit_rect.position);
polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y));
polygon.push_back(bit_rect.get_end());
polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y));
return polygon;
}
Vector<Point2> TileSet::_get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(3, 3) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(1, 1) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(-3, 3) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-1, 1) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(-3, -3) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-1, -1) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(3, -3) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(1, -1) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(Vector2(1, -1) * unit);
polygon.push_back(Vector2(3, -3) * unit);
polygon.push_back(Vector2(3, 3) * unit);
polygon.push_back(Vector2(1, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
polygon.push_back(Vector2(-1, 1) * unit);
polygon.push_back(Vector2(-3, 3) * unit);
polygon.push_back(Vector2(3, 3) * unit);
polygon.push_back(Vector2(1, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
polygon.push_back(Vector2(-1, -1) * unit);
polygon.push_back(Vector2(-3, -3) * unit);
polygon.push_back(Vector2(-3, 3) * unit);
polygon.push_back(Vector2(-1, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
polygon.push_back(Vector2(-1, -1) * unit);
polygon.push_back(Vector2(-3, -3) * unit);
polygon.push_back(Vector2(3, -3) * unit);
polygon.push_back(Vector2(1, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(2, -1) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(2, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(Vector2(0, 1) * unit);
polygon.push_back(Vector2(1, 2) * unit);
polygon.push_back(Vector2(2, 1) * unit);
polygon.push_back(Vector2(1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(Vector2(0, 1) * unit);
polygon.push_back(Vector2(-1, 2) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(1, 2) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(Vector2(0, 1) * unit);
polygon.push_back(Vector2(-1, 2) * unit);
polygon.push_back(Vector2(-2, 1) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-2, -1) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-2, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(Vector2(0, -1) * unit);
polygon.push_back(Vector2(-1, -2) * unit);
polygon.push_back(Vector2(-2, -1) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(Vector2(0, -1) * unit);
polygon.push_back(Vector2(-1, -2) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(1, -2) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(Vector2(0, -1) * unit);
polygon.push_back(Vector2(1, -2) * unit);
polygon.push_back(Vector2(2, -1) * unit);
polygon.push_back(Vector2(1, 0) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(Vector2(0.5, -0.5) * unit);
polygon.push_back(Vector2(1.5, -1.5) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(1.5, 1.5) * unit);
polygon.push_back(Vector2(0.5, 0.5) * unit);
polygon.push_back(Vector2(1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(Vector2(-0.5, 0.5) * unit);
polygon.push_back(Vector2(-1.5, 1.5) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(1.5, 1.5) * unit);
polygon.push_back(Vector2(0.5, 0.5) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(Vector2(-0.5, -0.5) * unit);
polygon.push_back(Vector2(-1.5, -1.5) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-1.5, 1.5) * unit);
polygon.push_back(Vector2(-0.5, 0.5) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(Vector2(-0.5, -0.5) * unit);
polygon.push_back(Vector2(-1.5, -1.5) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(1.5, -1.5) * unit);
polygon.push_back(Vector2(0.5, -0.5) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
Vector<Vector2> point_list;
point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
point_list.push_back(Vector2(0, 3));
point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(0, -3));
point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = point_list[i] * unit;
}
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(point_list[17]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[11]);
polygon.push_back(point_list[12]);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(point_list[12]);
polygon.push_back(point_list[13]);
polygon.push_back(point_list[14]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[14]);
polygon.push_back(point_list[15]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[15]);
polygon.push_back(point_list[16]);
polygon.push_back(point_list[17]);
break;
default:
break;
}
} else {
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
}
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
polygon.push_back(point_list[17]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[15]);
polygon.push_back(point_list[16]);
polygon.push_back(point_list[17]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[14]);
polygon.push_back(point_list[15]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(point_list[12]);
polygon.push_back(point_list[13]);
polygon.push_back(point_list[14]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[11]);
polygon.push_back(point_list[12]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
default:
break;
}
}
int half_polygon_size = polygon.size();
for (int i = 0; i < half_polygon_size; i++) {
polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
}
return polygon;
}
Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
Vector<Vector2> point_list;
point_list.push_back(Vector2(3, 0));
point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(0, 3));
point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-3, 0));
point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(0, -3));
point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = point_list[i] * unit;
}
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
polygon.push_back(point_list[0]);
break;
default:
break;
}
} else {
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
}
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
default:
break;
}
}
int half_polygon_size = polygon.size();
for (int i = 0; i < half_polygon_size; i++) {
polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
}
return polygon;
}
Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
Vector<Vector2> point_list;
point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(0, 3));
point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(0, -3));
point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = point_list[i] * unit;
}
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
default:
break;
}
} else {
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
}
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
default:
break;
}
}
int half_polygon_size = polygon.size();
for (int i = 0; i < half_polygon_size; i++) {
polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
}
return polygon;
}
void TileSet::reset_state() {
occlusion_layers.clear();
physics_layers.clear();
custom_data_layers.clear();
}
const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1;
#ifndef DISABLE_DEPRECATED
void TileSet::compatibility_conversion() {
for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
CompatibilityTileData *ctd = E->value();
// Add the texture
TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource);
int source_id = add_source(Ref<TileSetSource>(atlas_source));
atlas_source->set_texture(ctd->texture);
// Handle each tile as a new source. Not optimal but at least it should stay compatible.
switch (ctd->tile_mode) {
case 0: // SINGLE_TILE
// TODO
break;
case 1: // AUTO_TILE
// TODO
break;
case 2: // ATLAS_TILE
atlas_source->set_margins(ctd->region.get_position());
atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing));
atlas_source->set_texture_region_size(ctd->autotile_tile_size);
Size2i atlas_size = ctd->region.get_size() / (ctd->autotile_tile_size + atlas_source->get_separation());
for (int i = 0; i < atlas_size.x; i++) {
for (int j = 0; j < atlas_size.y; j++) {
Vector2i coords = Vector2i(i, j);
for (int flags = 0; flags < 8; flags++) {
bool flip_h = flags & 1;
bool flip_v = flags & 2;
bool transpose = flags & 4;
int alternative_tile = 0;
if (!atlas_source->has_tile(coords)) {
atlas_source->create_tile(coords);
} else {
alternative_tile = atlas_source->create_alternative_tile(coords);
}
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
tile_data->set_transpose(transpose);
tile_data->tile_set_material(ctd->material);
tile_data->set_modulate(ctd->modulate);
tile_data->set_z_index(ctd->z_index);
if (ctd->autotile_occluder_map.has(coords)) {
if (get_occlusion_layers_count() < 1) {
set_occlusion_layers_count(1);
}
tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]);
}
if (ctd->autotile_navpoly_map.has(coords)) {
if (get_navigation_layers_count() < 1) {
set_navigation_layers_count(1);
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
if (ctd->autotile_priority_map.has(coords)) {
tile_data->set_probability(ctd->autotile_priority_map[coords]);
}
if (ctd->autotile_z_index_map.has(coords)) {
tile_data->set_z_index(ctd->autotile_z_index_map[coords]);
}
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
set_physics_layers_count(1);
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
CompatibilityShapeData csd = ctd->shapes[k];
if (csd.autotile_coords == coords) {
Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
if (convex_shape.is_valid()) {
Vector<Vector2> polygon = convex_shape->get_points();
for (int point_index = 0; point_index < polygon.size(); point_index++) {
polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
}
tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
int index = tile_data->get_collision_polygons_count(0) - 1;
tile_data->set_collision_polygon_one_way(0, index, csd.one_way);
tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin);
tile_data->set_collision_polygon_points(0, index, polygon);
}
}
}
// -- TODO: handle --
// Those are offset for the whole atlas, they are likely useless for the atlases, but might make sense for single tiles.
// texture offset
// occluder_offset
// navigation_offset
// For terrains, ignored for now?
// bitmask_mode
// bitmask_flags
}
}
}
break;
}
// Offset all shapes
for (int k = 0; k < ctd->shapes.size(); k++) {
Ref<ConvexPolygonShape2D> convex = ctd->shapes[k].shape;
if (convex.is_valid()) {
Vector<Vector2> points = convex->get_points();
for (int i_point = 0; i_point < points.size(); i_point++) {
points.write[i_point] = points[i_point] - get_tile_size() / 2;
}
convex->set_points(points);
}
}
// Add the mapping to the map
compatibility_source_mapping.insert(E->key(), source_id);
}
// Reset compatibility data
for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
memdelete(E->get());
}
compatibility_data = Map<int, CompatibilityTileData *>();
}
#endif // DISABLE_DEPRECATED
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
#ifndef DISABLE_DEPRECATED
// TODO: THIS IS HOW WE CHECK IF WE HAVE A DEPRECATED RESOURCE
// This should be moved to a dedicated conversion system
if (components.size() >= 1 && components[0].is_valid_int()) {
int id = components[0].to_int();
// Get or create the compatibility object
CompatibilityTileData *ctd;
Map<int, CompatibilityTileData *>::Element *E = compatibility_data.find(id);
if (!E) {
ctd = memnew(CompatibilityTileData);
compatibility_data.insert(id, ctd);
} else {
ctd = E->get();
}
if (components.size() < 2) {
return false;
}
String what = components[1];
if (what == "name") {
ctd->name = p_value;
} else if (what == "texture") {
ctd->texture = p_value;
} else if (what == "tex_offset") {
ctd->tex_offset = p_value;
} else if (what == "material") {
ctd->material = p_value;
} else if (what == "modulate") {
ctd->modulate = p_value;
} else if (what == "region") {
ctd->region = p_value;
} else if (what == "tile_mode") {
ctd->tile_mode = p_value;
} else if (what.left(9) == "autotile") {
what = what.substr(9);
if (what == "bitmask_mode") {
ctd->autotile_bitmask_mode = p_value;
} else if (what == "icon_coordinate") {
ctd->autotile_icon_coordinate = p_value;
} else if (what == "tile_size") {
ctd->autotile_tile_size = p_value;
} else if (what == "spacing") {
ctd->autotile_spacing = p_value;
} else if (what == "bitmask_flags") {
if (p_value.is_array()) {
Array p = p_value;
Vector2i last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::INT) {
ctd->autotile_bitmask_flags.insert(last_coord, p[0]);
}
p.pop_front();
}
}
} else if (what == "occluder_map") {
Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::OBJECT) {
ctd->autotile_occluder_map.insert(last_coord, p[0]);
}
p.pop_front();
}
} else if (what == "navpoly_map") {
Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::OBJECT) {
ctd->autotile_navpoly_map.insert(last_coord, p[0]);
}
p.pop_front();
}
} else if (what == "priority_map") {
Array p = p_value;
Vector3 val;
Vector2 v;
int priority;
while (p.size() > 0) {
val = p[0];
if (val.z > 1) {
v.x = val.x;
v.y = val.y;
priority = (int)val.z;
ctd->autotile_priority_map.insert(v, priority);
}
p.pop_front();
}
} else if (what == "z_index_map") {
Array p = p_value;
Vector3 val;
Vector2 v;
int z_index;
while (p.size() > 0) {
val = p[0];
if (val.z != 0) {
v.x = val.x;
v.y = val.y;
z_index = (int)val.z;
ctd->autotile_z_index_map.insert(v, z_index);
}
p.pop_front();
}
}
} else if (what == "shapes") {
Array p = p_value;
for (int i = 0; i < p.size(); i++) {
CompatibilityShapeData csd;
Dictionary d = p[i];
for (int j = 0; j < d.size(); j++) {
String key = d.get_key_at_index(j);
if (key == "autotile_coord") {
csd.autotile_coords = d[key];
} else if (key == "one_way") {
csd.one_way = d[key];
} else if (key == "one_way_margin") {
csd.one_way_margin = d[key];
} else if (key == "shape") {
csd.shape = d[key];
} else if (key == "shape_transform") {
csd.transform = d[key];
}
}
ctd->shapes.push_back(csd);
}
/*
// IGNORED FOR NOW, they seem duplicated data compared to the shapes array
} else if (what == "shape") {
// TODO
} else if (what == "shape_offset") {
// TODO
} else if (what == "shape_transform") {
// TODO
} else if (what == "shape_one_way") {
// TODO
} else if (what == "shape_one_way_margin") {
// TODO
}
// IGNORED FOR NOW, maybe useless ?
else if (what == "occluder_offset") {
// Not
} else if (what == "navigation_offset") {
// TODO
}
*/
} else if (what == "z_index") {
ctd->z_index = p_value;
// TODO: remove the conversion from here, it's not where it should be done
compatibility_conversion();
} else {
return false;
}
} else {
#endif // DISABLE_DEPRECATED
// This is now a new property.
if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "light_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
if (index >= occlusion_layers.size()) {
set_occlusion_layers_count(index + 1);
}
set_occlusion_layer_light_mask(index, p_value);
return true;
} else if (components[1] == "sdf_collision") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
if (index >= occlusion_layers.size()) {
set_occlusion_layers_count(index + 1);
}
set_occlusion_layer_sdf_collision(index, p_value);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "collision_layer") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
if (index >= physics_layers.size()) {
set_physics_layers_count(index + 1);
}
set_physics_layer_collision_layer(index, p_value);
return true;
} else if (components[1] == "collision_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
if (index >= physics_layers.size()) {
set_physics_layers_count(index + 1);
}
set_physics_layer_collision_mask(index, p_value);
return true;
} else if (components[1] == "physics_material") {
Ref<PhysicsMaterial> physics_material = p_value;
ERR_FAIL_COND_V(!physics_material.is_valid(), false);
if (index >= physics_layers.size()) {
set_physics_layers_count(index + 1);
}
set_physics_layer_physics_material(index, physics_material);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) {
// Terrains.
int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
ERR_FAIL_COND_V(terrain_set_index < 0, false);
if (components[1] == "mode") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
if (terrain_set_index >= terrain_sets.size()) {
set_terrain_sets_count(terrain_set_index + 1);
}
set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value)));
} else if (components[1] == "terrains_count") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
if (terrain_set_index >= terrain_sets.size()) {
set_terrain_sets_count(terrain_set_index + 1);
}
set_terrains_count(terrain_set_index, p_value);
return true;
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
ERR_FAIL_COND_V(terrain_index < 0, false);
if (components[2] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
if (terrain_set_index >= terrain_sets.size()) {
set_terrain_sets_count(terrain_set_index + 1);
}
if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
set_terrains_count(terrain_set_index, terrain_index + 1);
}
set_terrain_name(terrain_set_index, terrain_index, p_value);
return true;
} else if (components[2] == "color") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false);
if (terrain_set_index >= terrain_sets.size()) {
set_terrain_sets_count(terrain_set_index + 1);
}
if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
set_terrains_count(terrain_set_index, terrain_index + 1);
}
set_terrain_color(terrain_set_index, terrain_index, p_value);
return true;
}
}
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Navigation layers.
int index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "layers") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
if (index >= navigation_layers.size()) {
set_navigation_layers_count(index + 1);
}
set_navigation_layer_layers(index, p_value);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) {
// Custom data layers.
int index = components[0].trim_prefix("custom_data_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
if (index >= custom_data_layers.size()) {
set_custom_data_layers_count(index + 1);
}
set_custom_data_name(index, p_value);
return true;
} else if (components[1] == "type") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
if (index >= custom_data_layers.size()) {
set_custom_data_layers_count(index + 1);
}
set_custom_data_type(index, Variant::Type(int(p_value)));
return true;
}
} else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) {
// Create source only if it does not exists.
int source_id = components[1].to_int();
if (!has_source(source_id)) {
add_source(p_value, source_id);
}
return true;
}
#ifndef DISABLE_DEPRECATED
}
#endif // DISABLE_DEPRECATED
return false;
}
bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int index = components[0].trim_prefix("occlusion_layer_").to_int();
if (index < 0 || index >= occlusion_layers.size()) {
return false;
}
if (components[1] == "light_mask") {
r_ret = get_occlusion_layer_light_mask(index);
return true;
} else if (components[1] == "sdf_collision") {
r_ret = get_occlusion_layer_sdf_collision(index);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int index = components[0].trim_prefix("physics_layer_").to_int();
if (index < 0 || index >= physics_layers.size()) {
return false;
}
if (components[1] == "collision_layer") {
r_ret = get_physics_layer_collision_layer(index);
return true;
} else if (components[1] == "collision_mask") {
r_ret = get_physics_layer_collision_mask(index);
return true;
} else if (components[1] == "physics_material") {
r_ret = get_physics_layer_physics_material(index);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) {
// Terrains.
int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
if (terrain_set_index < 0 || terrain_set_index >= terrain_sets.size()) {
return false;
}
if (components[1] == "mode") {
r_ret = get_terrain_set_mode(terrain_set_index);
return true;
} else if (components[1] == "terrains_count") {
r_ret = get_terrains_count(terrain_set_index);
return true;
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
return false;
}
if (components[2] == "name") {
r_ret = get_terrain_name(terrain_set_index, terrain_index);
return true;
} else if (components[2] == "color") {
r_ret = get_terrain_color(terrain_set_index, terrain_index);
return true;
}
}
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// navigation layers.
int index = components[0].trim_prefix("navigation_layer_").to_int();
if (index < 0 || index >= navigation_layers.size()) {
return false;
}
if (components[1] == "layers") {
r_ret = get_navigation_layer_layers(index);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) {
// Custom data layers.
int index = components[0].trim_prefix("custom_data_layer_").to_int();
if (index < 0 || index >= custom_data_layers.size()) {
return false;
}
if (components[1] == "name") {
r_ret = get_custom_data_name(index);
return true;
} else if (components[1] == "type") {
r_ret = get_custom_data_type(index);
return true;
}
} else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) {
// Atlases data.
int source_id = components[1].to_int();
if (has_source(source_id)) {
r_ret = get_source(source_id);
return true;
} else {
return false;
}
}
return false;
}
void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo property_info;
// Rendering.
p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < occlusion_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER));
// occlusion_layer_%d/sdf_collision
property_info = PropertyInfo(Variant::BOOL, vformat("occlusion_layer_%d/sdf_collision", i));
if (occlusion_layers[i].sdf_collision == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Physics.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS));
// physics_layer_%d/collision_mask
property_info = PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_mask", i), PROPERTY_HINT_LAYERS_2D_PHYSICS);
if (physics_layers[i].collision_mask == 1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
// physics_layer_%d/physics_material
property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial");
if (!physics_layers[i].physics_material.is_valid()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Terrains.
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index)));
}
}
// Navigation.
p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < navigation_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("navigation_layer_%d/layers", i), PROPERTY_HINT_LAYERS_2D_NAVIGATION));
}
// Custom data.
String argt = "Any";
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < custom_data_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("custom_data_layer_%d/name", i)));
p_list->push_back(PropertyInfo(Variant::INT, vformat("custom_data_layer_%d/type", i), PROPERTY_HINT_ENUM, argt));
}
// Sources.
// Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
void TileSet::_bind_methods() {
// Sources management.
ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id);
ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source);
ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id);
ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count);
ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id);
ClassDB::bind_method(D_METHOD("has_source", "index"), &TileSet::has_source);
ClassDB::bind_method(D_METHOD("get_source", "index"), &TileSet::get_source);
// Shape and layout.
ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape);
ClassDB::bind_method(D_METHOD("get_tile_shape"), &TileSet::get_tile_shape);
ClassDB::bind_method(D_METHOD("set_tile_layout", "layout"), &TileSet::set_tile_layout);
ClassDB::bind_method(D_METHOD("get_tile_layout"), &TileSet::get_tile_layout);
ClassDB::bind_method(D_METHOD("set_tile_offset_axis", "alignment"), &TileSet::set_tile_offset_axis);
ClassDB::bind_method(D_METHOD("get_tile_offset_axis"), &TileSet::get_tile_offset_axis);
ClassDB::bind_method(D_METHOD("set_tile_size", "size"), &TileSet::set_tile_size);
ClassDB::bind_method(D_METHOD("get_tile_size"), &TileSet::get_tile_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-Offset Square,Hexagon"), "set_tile_shape", "get_tile_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size"), "set_tile_size", "get_tile_size");
// Rendering.
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping);
ClassDB::bind_method(D_METHOD("set_y_sorting", "y_sorting"), &TileSet::set_y_sorting);
ClassDB::bind_method(D_METHOD("is_y_sorting"), &TileSet::is_y_sorting);
ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count);
ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision);
ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision);
// Physics
ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count);
ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_mask", "layer_index"), &TileSet::get_physics_layer_collision_mask);
ClassDB::bind_method(D_METHOD("set_physics_layer_physics_material", "layer_index", "physics_material"), &TileSet::set_physics_layer_physics_material);
ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
// Terrains
ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count);
ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count);
ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode);
ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode);
ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count);
ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count);
ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name);
ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name);
ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color);
ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color);
// Navigation
ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count);
ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count);
ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers);
// Custom data
ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count);
ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count);
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sorting"), "set_y_sorting", "is_y_sorting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count");
ADD_GROUP("Physics", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count");
ADD_GROUP("Terrains", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count");
ADD_GROUP("Navigation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count");
ADD_GROUP("Custom data", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count");
// -- Enum binding --
BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE);
BIND_ENUM_CONSTANT(TILE_SHAPE_ISOMETRIC);
BIND_ENUM_CONSTANT(TILE_SHAPE_HALF_OFFSET_SQUARE);
BIND_ENUM_CONSTANT(TILE_SHAPE_HEXAGON);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED_OFFSET);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_RIGHT);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_DOWN);
BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_RIGHT);
BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_DOWN);
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL);
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_SIDES);
}
TileSet::TileSet() {
// Instantiate the tile meshes.
tile_lines_mesh.instantiate();
tile_filled_mesh.instantiate();
// Instanciate and list all plugins.
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering));
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics));
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation));
tile_set_plugins_vector.append(memnew(TileSetPluginScenesCollections));
}
TileSet::~TileSet() {
#ifndef DISABLE_DEPRECATED
for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
memdelete(E->get());
}
#endif // DISABLE_DEPRECATED
while (!source_ids.is_empty()) {
remove_source(source_ids[0]);
}
for (int i = 0; i < tile_set_plugins_vector.size(); i++) {
memdelete(tile_set_plugins_vector[i]);
}
}
/////////////////////////////// TileSetSource //////////////////////////////////////
void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
/////////////////////////////// TileSetAtlasSource //////////////////////////////////////
void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
// Set the TileSet on all TileData.
for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
E_alternative->get()->set_tile_set(tile_set);
}
}
}
void TileSetAtlasSource::notify_tile_data_properties_should_change() {
// Set the TileSet on all TileData.
for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
E_alternative->get()->notify_tile_data_properties_should_change();
}
}
}
void TileSetAtlasSource::reset_state() {
// Reset all TileData.
for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
E_alternative->get()->reset_state();
}
}
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
texture = p_texture;
emit_changed();
}
Ref<Texture2D> TileSetAtlasSource::get_texture() const {
return texture;
}
void TileSetAtlasSource::set_margins(Vector2i p_margins) {
if (p_margins.x < 0 || p_margins.y < 0) {
WARN_PRINT("Atlas source margins should be positive.");
margins = Vector2i(MAX(0, p_margins.x), MAX(0, p_margins.y));
} else {
margins = p_margins;
}
emit_changed();
}
Vector2i TileSetAtlasSource::get_margins() const {
return margins;
}
void TileSetAtlasSource::set_separation(Vector2i p_separation) {
if (p_separation.x < 0 || p_separation.y < 0) {
WARN_PRINT("Atlas source separation should be positive.");
separation = Vector2i(MAX(0, p_separation.x), MAX(0, p_separation.y));
} else {
separation = p_separation;
}
emit_changed();
}
Vector2i TileSetAtlasSource::get_separation() const {
return separation;
}
void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
if (p_tile_size.x <= 0 || p_tile_size.y <= 0) {
WARN_PRINT("Atlas source tile_size should be strictly positive.");
texture_region_size = Vector2i(MAX(1, p_tile_size.x), MAX(1, p_tile_size.y));
} else {
texture_region_size = p_tile_size;
}
emit_changed();
}
Vector2i TileSetAtlasSource::get_texture_region_size() const {
return texture_region_size;
}
Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
Ref<Texture2D> texture = get_texture();
if (!texture.is_valid()) {
return Vector2i();
}
ERR_FAIL_COND_V(texture_region_size.x <= 0 || texture_region_size.y <= 0, Vector2i());
Size2i valid_area = texture->get_size() - margins;
// Compute the number of valid tiles in the tiles atlas
Size2i grid_size = Size2i();
if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) {
valid_area -= texture_region_size;
grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation);
}
return grid_size;
}
bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
// Compute the vector2i if we have coordinates.
Vector<String> coords_split = components[0].split(":");
Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS;
if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) {
coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
}
// Properties.
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
// Create the tile if needed.
if (!has_tile(coords)) {
create_tile(coords);
}
if (components.size() >= 2) {
// Properties.
if (components[1] == "size_in_atlas") {
move_tile_in_atlas(coords, coords, p_value);
} else if (components[1] == "next_alternative_id") {
tiles[coords].next_alternative_id = p_value;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) {
// Create the alternative if needed ?
if (!has_alternative_tile(coords, alternative_id)) {
create_alternative_tile(coords, alternative_id);
}
if (!tiles[coords].alternatives.has(alternative_id)) {
tiles[coords].alternatives[alternative_id] = memnew(TileData);
tiles[coords].alternatives[alternative_id]->set_tile_set(tile_set);
tiles[coords].alternatives[alternative_id]->set_allow_transform(alternative_id > 0);
tiles[coords].alternatives_ids.append(alternative_id);
}
if (components.size() >= 3) {
bool valid;
tiles[coords].alternatives[alternative_id]->set(components[2], p_value, &valid);
return valid;
} else {
// Only create the alternative if it did not exist yet.
return true;
}
}
}
}
}
return false;
}
bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
// Properties.
Vector<String> coords_split = components[0].split(":");
if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) {
Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
if (tiles.has(coords)) {
if (components.size() >= 2) {
// Properties.
if (components[1] == "size_in_atlas") {
r_ret = tiles[coords].size_in_atlas;
return true;
} else if (components[1] == "next_alternative_id") {
r_ret = tiles[coords].next_alternative_id;
return true;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
if (components.size() >= 3) {
bool valid;
r_ret = tiles[coords].alternatives[alternative_id]->get(components[2], &valid);
return valid;
} else {
// Only to notify the tile alternative exists.
r_ret = alternative_id;
return true;
}
}
}
}
}
}
return false;
}
void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
// Atlases data.
PropertyInfo property_info;
for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
List<PropertyInfo> tile_property_list;
// size_in_atlas
property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
if (E_tile->get().size_in_atlas == Vector2i(1, 1)) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// next_alternative_id
property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
if (E_tile->get().next_alternative_id == 1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
// Add a dummy property to show the alternative exists.
tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
// Get the alternative tile's properties and append them to the list of properties.
List<PropertyInfo> alternative_property_list;
E_alternative->get()->get_property_list(&alternative_property_list);
for (List<PropertyInfo>::Element *E_property = alternative_property_list.front(); E_property; E_property = E_property->next()) {
property_info = E_property->get();
bool valid;
Variant default_value = ClassDB::class_get_default_property_value("TileData", property_info.name, &valid);
Variant value = E_alternative->get()->get(property_info.name);
if (valid && value == default_value) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), property_info.name);
tile_property_list.push_back(property_info);
}
}
// Add all alternative.
for (List<PropertyInfo>::Element *E_property = tile_property_list.front(); E_property; E_property = E_property->next()) {
E_property->get().name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), E_property->get().name);
p_list->push_back(E_property->get());
}
}
}
void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector2i p_size) {
// Create a tile if it does not exists.
ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0);
ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
for (int x = 0; x < p_size.x; x++) {
for (int y = 0; y < p_size.y; y++) {
Vector2i coords = p_atlas_coords + Vector2i(x, y);
ERR_FAIL_COND_MSG(tiles.has(coords), vformat("Cannot create tile at position %s with size %s. Already a tile present at %s.", p_atlas_coords, p_size, coords));
}
}
// Create and resize the tile.
tiles.insert(p_atlas_coords, TileSetAtlasSource::TileAlternativesData());
tiles_ids.append(p_atlas_coords);
tiles_ids.sort();
tiles[p_atlas_coords].size_in_atlas = p_size;
tiles[p_atlas_coords].alternatives[0] = memnew(TileData);
tiles[p_atlas_coords].alternatives[0]->set_tile_set(tile_set);
tiles[p_atlas_coords].alternatives[0]->set_allow_transform(false);
tiles[p_atlas_coords].alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
tiles[p_atlas_coords].alternatives[0]->notify_property_list_changed();
tiles[p_atlas_coords].alternatives_ids.append(0);
// Add all covered positions to the mapping cache
for (int x = 0; x < p_size.x; x++) {
for (int y = 0; y < p_size.y; y++) {
Vector2i coords = p_atlas_coords + Vector2i(x, y);
_coords_mapping_cache[coords] = p_atlas_coords;
}
}
emit_signal("changed");
}
void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
// Remove all covered positions from the mapping cache
Size2i size = tiles[p_atlas_coords].size_in_atlas;
for (int x = 0; x < size.x; x++) {
for (int y = 0; y < size.y; y++) {
Vector2i coords = p_atlas_coords + Vector2i(x, y);
_coords_mapping_cache.erase(coords);
}
}
// Free tile data.
for (Map<int, TileData *>::Element *E_tile_data = tiles[p_atlas_coords].alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) {
memdelete(E_tile_data->get());
}
// Delete the tile
tiles.erase(p_atlas_coords);
tiles_ids.erase(p_atlas_coords);
tiles_ids.sort();
emit_signal("changed");
}
bool TileSetAtlasSource::has_tile(Vector2i p_atlas_coords) const {
return tiles.has(p_atlas_coords);
}
Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const {
if (!_coords_mapping_cache.has(p_atlas_coords)) {
return INVALID_ATLAS_COORDS;
}
return _coords_mapping_cache[p_atlas_coords];
}
Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].size_in_atlas;
}
int TileSetAtlasSource::get_tiles_count() const {
return tiles_ids.size();
}
Vector2i TileSetAtlasSource::get_tile_id(int p_index) const {
ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetSource::INVALID_ATLAS_COORDS);
return tiles_ids[p_index];
}
Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
Vector2i size_in_atlas = tiles[p_atlas_coords].size_in_atlas;
Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1));
Vector2 origin = margins + (p_atlas_coords * (texture_region_size + separation));
return Rect2(origin, region_size);
;
}
Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!has_alternative_tile(p_atlas_coords, p_alternative_tile), Vector2i(), vformat("TileSetAtlasSource has no alternative tile with id %d at %s.", p_alternative_tile, String(p_atlas_coords)));
ERR_FAIL_COND_V(!tile_set, Vector2i());
Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2;
margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset();
if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
effective_texture_offset.x = CLAMP(effective_texture_offset.x, -margin.x, margin.x);
effective_texture_offset.y = CLAMP(effective_texture_offset.y, -margin.y, margin.y);
}
return effective_texture_offset;
}
bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
if (new_atlas_coords.x < 0 || new_atlas_coords.y < 0) {
return false;
}
Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
ERR_FAIL_COND_V(size.x <= 0 || size.y <= 0, false);
Size2i grid_size = get_atlas_grid_size();
if (new_atlas_coords.x + size.x > grid_size.x || new_atlas_coords.y + size.y > grid_size.y) {
return false;
}
Rect2i new_rect = Rect2i(new_atlas_coords, size);
// Check if the new tile can fit in the new rect.
for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) {
for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) {
Vector2i coords = get_tile_at_coords(Vector2i(x, y));
if (coords != p_atlas_coords && coords != TileSetSource::INVALID_ATLAS_COORDS) {
return false;
}
}
}
return true;
}
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
bool can_move = can_move_tile_in_atlas(p_atlas_coords, p_new_atlas_coords, p_new_size);
ERR_FAIL_COND_MSG(!can_move, vformat("Cannot move tile at position %s with size %s. Tile already present.", p_new_atlas_coords, p_new_size));
// Compute the actual new rect from arguments.
Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
if (new_atlas_coords == p_atlas_coords && size == tiles[p_atlas_coords].size_in_atlas) {
return;
}
// Remove all covered positions from the mapping cache.
Size2i old_size = tiles[p_atlas_coords].size_in_atlas;
for (int x = 0; x < old_size.x; x++) {
for (int y = 0; y < old_size.y; y++) {
Vector2i coords = p_atlas_coords + Vector2i(x, y);
_coords_mapping_cache.erase(coords);
}
}
// Move the tile and update its size.
if (new_atlas_coords != p_atlas_coords) {
tiles[new_atlas_coords] = tiles[p_atlas_coords];
tiles.erase(p_atlas_coords);
tiles_ids.erase(p_atlas_coords);
tiles_ids.append(new_atlas_coords);
tiles_ids.sort();
}
tiles[new_atlas_coords].size_in_atlas = size;
// Add all covered positions to the mapping cache again.
for (int x = 0; x < size.x; x++) {
for (int y = 0; y < size.y; y++) {
Vector2i coords = new_atlas_coords + Vector2i(x, y);
_coords_mapping_cache[coords] = new_atlas_coords;
}
}
emit_signal("changed");
}
bool TileSetAtlasSource::has_tiles_outside_texture() {
Vector2i grid_size = get_atlas_grid_size();
Vector<Vector2i> to_remove;
for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) {
if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) {
return true;
}
}
return false;
}
void TileSetAtlasSource::clear_tiles_outside_texture() {
Vector2i grid_size = get_atlas_grid_size();
Vector<Vector2i> to_remove;
for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) {
if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) {
to_remove.append(E->key());
}
}
for (int i = 0; i < to_remove.size(); i++) {
remove_tile(to_remove[i]);
}
}
int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id;
tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData);
tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set);
tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true);
tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed();
tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id);
tiles[p_atlas_coords].alternatives_ids.sort();
_compute_next_alternative_id(p_atlas_coords);
emit_signal("changed");
return new_alternative_id;
}
void TileSetAtlasSource::remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot remove the alternative with id 0, the base tile alternative cannot be removed.");
memdelete(tiles[p_atlas_coords].alternatives[p_alternative_tile]);
tiles[p_atlas_coords].alternatives.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.sort();
emit_signal("changed");
}
void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot change the alternative with id 0, the base tile alternative cannot be modified.");
ERR_FAIL_COND_MSG(tiles[p_atlas_coords].alternatives.has(p_new_id), vformat("TileSetAtlasSource has already an alternative with id %d at %s.", p_new_id, String(p_atlas_coords)));
tiles[p_atlas_coords].alternatives[p_new_id] = tiles[p_atlas_coords].alternatives[p_alternative_tile];
tiles[p_atlas_coords].alternatives_ids.append(p_new_id);
tiles[p_atlas_coords].alternatives.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.sort();
emit_signal("changed");
}
bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives.has(p_alternative_tile);
}
int TileSetAtlasSource::get_next_alternative_tile_id(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].next_alternative_id;
}
int TileSetAtlasSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives_ids.size();
}
int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), -1);
return tiles[p_atlas_coords].alternatives_ids[p_index];
}
Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives[p_alternative_tile];
}
void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TileSetAtlasSource::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TileSetAtlasSource::get_texture);
ClassDB::bind_method(D_METHOD("set_margins", "margins"), &TileSetAtlasSource::set_margins);
ClassDB::bind_method(D_METHOD("get_margins"), &TileSetAtlasSource::get_margins);
ClassDB::bind_method(D_METHOD("set_separation", "separation"), &TileSetAtlasSource::set_separation);
ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation);
ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size);
ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetAtlasSource::has_tile);
ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetAtlasSource::get_tiles_count);
ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetAtlasSource::get_tile_id);
ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
// Alternative tiles
ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile);
ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id);
ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile);
ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id);
ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetAtlasSource::get_alternative_tiles_count);
ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetAtlasSource::get_alternative_tile_id);
ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "index"), &TileSetAtlasSource::get_tile_data);
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture);
ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture);
ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords"), &TileSetAtlasSource::get_tile_texture_region);
}
TileSetAtlasSource::~TileSetAtlasSource() {
// Free everything needed.
for (Map<Vector2i, TileAlternativesData>::Element *E_alternatives = tiles.front(); E_alternatives; E_alternatives = E_alternatives->next()) {
for (Map<int, TileData *>::Element *E_tile_data = E_alternatives->get().alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) {
memdelete(E_tile_data->get());
}
}
}
TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives[p_alternative_tile];
}
const TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives[p_alternative_tile];
}
void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
while (tiles[p_atlas_coords].alternatives.has(tiles[p_atlas_coords].next_alternative_id)) {
tiles[p_atlas_coords].next_alternative_id = (tiles[p_atlas_coords].next_alternative_id % 1073741823) + 1; // 2 ** 30
};
}
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
while (scenes.has(next_scene_id)) {
next_scene_id = (next_scene_id % 1073741823) + 1; // 2 ** 30
};
}
int TileSetScenesCollectionSource::get_tiles_count() const {
return 1;
}
Vector2i TileSetScenesCollectionSource::get_tile_id(int p_tile_index) const {
ERR_FAIL_COND_V(p_tile_index != 0, TileSetSource::INVALID_ATLAS_COORDS);
return Vector2i();
}
bool TileSetScenesCollectionSource::has_tile(Vector2i p_atlas_coords) const {
return p_atlas_coords == Vector2i();
}
int TileSetScenesCollectionSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const {
return scenes_ids.size();
}
int TileSetScenesCollectionSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const {
ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), TileSetSource::INVALID_TILE_ALTERNATIVE);
ERR_FAIL_INDEX_V(p_index, scenes_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
return scenes_ids[p_index];
}
bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), false);
return scenes.has(p_alternative_tile);
}
int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_scene, int p_id_override) {
ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), -1, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override));
int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id;
scenes[new_scene_id] = SceneData();
scenes_ids.append(new_scene_id);
scenes_ids.sort();
set_scene_tile_scene(new_scene_id, p_packed_scene);
_compute_next_alternative_id();
emit_signal("changed");
return new_scene_id;
}
void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) {
ERR_FAIL_COND(p_new_id < 0);
ERR_FAIL_COND(!has_scene_tile_id(p_id));
ERR_FAIL_COND(has_scene_tile_id(p_new_id));
scenes[p_new_id] = SceneData();
scenes[p_new_id] = scenes[p_id];
scenes_ids.append(p_new_id);
scenes_ids.sort();
_compute_next_alternative_id();
scenes.erase(p_id);
scenes_ids.erase(p_id);
emit_signal("changed");
}
void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) {
ERR_FAIL_COND(!scenes.has(p_id));
if (p_packed_scene.is_valid()) {
// Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
ERR_FAIL_COND(!p_packed_scene->get_state().is_valid());
ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1);
// Check if it extends CanvasItem.
String type = p_packed_scene->get_state()->get_node_type(0);
bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D");
ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path()));
scenes[p_id].scene = p_packed_scene;
} else {
scenes[p_id].scene = Ref<PackedScene>();
}
emit_signal("changed");
}
Ref<PackedScene> TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const {
ERR_FAIL_COND_V(!scenes.has(p_id), Ref<PackedScene>());
return scenes[p_id].scene;
}
void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id, bool p_display_placeholder) {
ERR_FAIL_COND(!scenes.has(p_id));
scenes[p_id].display_placeholder = p_display_placeholder;
emit_signal("changed");
}
bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const {
ERR_FAIL_COND_V(!scenes.has(p_id), false);
return scenes[p_id].display_placeholder;
}
void TileSetScenesCollectionSource::remove_scene_tile(int p_id) {
ERR_FAIL_COND(!scenes.has(p_id));
scenes.erase(p_id);
scenes_ids.erase(p_id);
emit_signal("changed");
}
int TileSetScenesCollectionSource::get_next_scene_tile_id() const {
return next_scene_id;
}
bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int()) {
int scene_id = components[1].to_int();
if (components.size() >= 3 && components[2] == "scene") {
if (has_scene_tile_id(scene_id)) {
set_scene_tile_scene(scene_id, p_value);
} else {
create_scene_tile(p_value, scene_id);
}
return true;
} else if (components.size() >= 3 && components[2] == "display_placeholder") {
if (!has_scene_tile_id(scene_id)) {
create_scene_tile(p_value, scene_id);
}
return true;
}
}
return false;
}
bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int() && scenes.has(components[1].to_int())) {
if (components.size() >= 3 && components[2] == "scene") {
r_ret = scenes[components[1].to_int()].scene;
return true;
} else if (components.size() >= 3 && components[2] == "display_placeholder") {
r_ret = scenes[components[1].to_int()].scene;
return true;
}
}
return false;
}
void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < scenes_ids.size(); i++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource"));
PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i]));
if (scenes[scenes_ids[i]].display_placeholder == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
void TileSetScenesCollectionSource::_bind_methods() {
// Base tiles
ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count);
ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id);
ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile);
// Alternative tiles
ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count);
ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id);
ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile);
ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count);
ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id);
ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id);
ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id);
ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene);
ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene);
ClassDB::bind_method(D_METHOD("set_scene_tile_display_placeholder", "id", "display_placeholder"), &TileSetScenesCollectionSource::set_scene_tile_display_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_tile_display_placeholder", "id"), &TileSetScenesCollectionSource::get_scene_tile_display_placeholder);
ClassDB::bind_method(D_METHOD("remove_scene_tile", "id"), &TileSetScenesCollectionSource::remove_scene_tile);
ClassDB::bind_method(D_METHOD("get_next_scene_tile_id"), &TileSetScenesCollectionSource::get_next_scene_tile_id);
}
/////////////////////////////// TileData //////////////////////////////////////
void TileData::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
notify_tile_data_properties_should_change();
}
void TileData::notify_tile_data_properties_should_change() {
if (!tile_set) {
return;
}
occluders.resize(tile_set->get_occlusion_layers_count());
physics.resize(tile_set->get_physics_layers_count());
for (int bit_index = 0; bit_index < 16; bit_index++) {
if (terrain_set < 0 || terrain_peering_bits[bit_index] >= tile_set->get_terrains_count(terrain_set)) {
terrain_peering_bits[bit_index] = -1;
}
}
navigation.resize(tile_set->get_navigation_layers_count());
// Convert custom data to the new type.
custom_data.resize(tile_set->get_custom_data_layers_count());
for (int i = 0; i < custom_data.size(); i++) {
if (custom_data[i].get_type() != tile_set->get_custom_data_type(i)) {
Variant new_val;
Callable::CallError error;
if (Variant::can_convert(custom_data[i].get_type(), tile_set->get_custom_data_type(i))) {
const Variant *args[] = { &custom_data[i] };
Variant::construct(tile_set->get_custom_data_type(i), new_val, args, 1, error);
} else {
Variant::construct(tile_set->get_custom_data_type(i), new_val, nullptr, 0, error);
}
custom_data.write[i] = new_val;
}
}
notify_property_list_changed();
emit_signal("changed");
}
void TileData::reset_state() {
occluders.clear();
physics.clear();
navigation.clear();
custom_data.clear();
}
void TileData::set_allow_transform(bool p_allow_transform) {
allow_transform = p_allow_transform;
}
bool TileData::is_allowing_transform() const {
return allow_transform;
}
// Rendering
void TileData::set_flip_h(bool p_flip_h) {
ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
flip_h = p_flip_h;
emit_signal("changed");
}
bool TileData::get_flip_h() const {
return flip_h;
}
void TileData::set_flip_v(bool p_flip_v) {
ERR_FAIL_COND_MSG(!allow_transform && p_flip_v, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
flip_v = p_flip_v;
emit_signal("changed");
}
bool TileData::get_flip_v() const {
return flip_v;
}
void TileData::set_transpose(bool p_transpose) {
ERR_FAIL_COND_MSG(!allow_transform && p_transpose, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
transpose = p_transpose;
emit_signal("changed");
}
bool TileData::get_transpose() const {
return transpose;
}
void TileData::set_texture_offset(Vector2i p_texture_offset) {
tex_offset = p_texture_offset;
emit_signal("changed");
}
Vector2i TileData::get_texture_offset() const {
return tex_offset;
}
void TileData::tile_set_material(Ref<ShaderMaterial> p_material) {
material = p_material;
emit_signal("changed");
}
Ref<ShaderMaterial> TileData::tile_get_material() const {
return material;
}
void TileData::set_modulate(Color p_modulate) {
modulate = p_modulate;
emit_signal("changed");
}
Color TileData::get_modulate() const {
return modulate;
}
void TileData::set_z_index(int p_z_index) {
z_index = p_z_index;
emit_signal("changed");
}
int TileData::get_z_index() const {
return z_index;
}
void TileData::set_y_sort_origin(int p_y_sort_origin) {
y_sort_origin = p_y_sort_origin;
emit_signal("changed");
}
int TileData::get_y_sort_origin() const {
return y_sort_origin;
}
void TileData::set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon) {
ERR_FAIL_INDEX(p_layer_id, occluders.size());
occluders.write[p_layer_id] = p_occluder_polygon;
emit_signal("changed");
}
Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, occluders.size(), Ref<OccluderPolygon2D>());
return occluders[p_layer_id];
}
// Physics
int TileData::get_collision_polygons_count(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
return physics[p_layer_id].polygons.size();
}
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_COND(p_polygons_count < 0);
physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
emit_signal("changed");
}
void TileData::add_collision_polygon(int p_layer_id) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData());
emit_signal("changed");
}
void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
physics.write[p_layer_id].polygons.remove(p_polygon_index);
emit_signal("changed");
}
void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
ERR_FAIL_COND_MSG(p_polygon.size() != 0 && p_polygon.size() < 3, "Invalid polygon. Needs either 0 or more than 3 points.");
if (p_polygon.is_empty()) {
physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.clear();
} else {
// Decompose into convex shapes.
Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(p_polygon);
ERR_FAIL_COND_MSG(decomp.is_empty(), "Could not decompose the polygon into convex shapes.");
physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.resize(decomp.size());
for (int i = 0; i < decomp.size(); i++) {
Ref<ConvexPolygonShape2D> shape;
shape.instantiate();
shape->set_points(decomp[i]);
physics.write[p_layer_id].polygons.write[p_polygon_index].shapes[i] = shape;
}
}
physics.write[p_layer_id].polygons.write[p_polygon_index].polygon = p_polygon;
emit_signal("changed");
}
Vector<Vector2> TileData::get_collision_polygon_points(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector<Vector2>());
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Vector<Vector2>());
return physics[p_layer_id].polygons[p_polygon_index].polygon;
}
void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way;
emit_signal("changed");
}
bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), false);
return physics[p_layer_id].polygons[p_polygon_index].one_way;
}
void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin;
emit_signal("changed");
}
float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0.0);
return physics[p_layer_id].polygons[p_polygon_index].one_way_margin;
}
int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0);
return physics[p_layer_id].polygons[p_polygon_index].shapes.size();
}
Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref<ConvexPolygonShape2D>());
return physics[p_layer_id].polygons[shape_index].shapes[shape_index];
}
// Terrain
void TileData::set_terrain_set(int p_terrain_set) {
ERR_FAIL_COND(p_terrain_set < -1);
if (p_terrain_set == terrain_set) {
return;
}
if (tile_set) {
ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count());
for (int i = 0; i < 16; i++) {
terrain_peering_bits[i] = -1;
}
}
terrain_set = p_terrain_set;
notify_property_list_changed();
emit_signal("changed");
}
int TileData::get_terrain_set() const {
return terrain_set;
}
void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
ERR_FAIL_COND(!is_valid_peering_bit_terrain(p_peering_bit));
}
terrain_peering_bits[p_peering_bit] = p_terrain_index;
emit_signal("changed");
}
int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
ERR_FAIL_COND_V(!is_valid_peering_bit_terrain(p_peering_bit), -1);
return terrain_peering_bits[p_peering_bit];
}
bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
ERR_FAIL_COND_V(!tile_set, false);
return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit);
}
// Navigation
void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
ERR_FAIL_INDEX(p_layer_id, navigation.size());
navigation.write[p_layer_id] = p_navigation_polygon;
emit_signal("changed");
}
Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, navigation.size(), Ref<NavigationPolygon>());
return navigation[p_layer_id];
}
// Misc
void TileData::set_probability(float p_probability) {
ERR_FAIL_COND(p_probability < 0.0);
probability = p_probability;
emit_signal("changed");
}
float TileData::get_probability() const {
return probability;
}
// Custom data
void TileData::set_custom_data(String p_layer_name, Variant p_value) {
ERR_FAIL_COND(!tile_set);
int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
ERR_FAIL_COND_MSG(p_layer_id < 0, vformat("TileSet has no layer with name: %s", p_layer_name));
set_custom_data_by_layer_id(p_layer_id, p_value);
}
Variant TileData::get_custom_data(String p_layer_name) const {
ERR_FAIL_COND_V(!tile_set, Variant());
int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
ERR_FAIL_COND_V_MSG(p_layer_id < 0, Variant(), vformat("TileSet has no layer with name: %s", p_layer_name));
return get_custom_data_by_layer_id(p_layer_id);
}
void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data.size());
custom_data.write[p_layer_id] = p_value;
emit_signal("changed");
}
Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, custom_data.size(), Variant());
return custom_data[p_layer_id];
}
bool TileData::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<OccluderPolygon2D> polygon = p_value;
if (!polygon.is_valid()) {
return false;
}
if (layer_index >= occluders.size()) {
if (tile_set) {
return false;
} else {
occluders.resize(layer_index + 1);
}
}
set_occluder(layer_index, polygon);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (components.size() == 2 && components[1] == "polygons_count") {
if (p_value.get_type() != Variant::INT) {
return false;
}
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
} else {
physics.resize(layer_index + 1);
}
}
set_collision_polygons_count(layer_index, p_value);
return true;
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
if (components[2] == "points" || components[2] == "one_way" || components[2] == "one_way_margin") {
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
} else {
physics.resize(layer_index + 1);
}
}
if (polygon_index >= physics[layer_index].polygons.size()) {
physics.write[layer_index].polygons.resize(polygon_index + 1);
}
}
if (components[2] == "points") {
Vector<Vector2> polygon = p_value;
set_collision_polygon_points(layer_index, polygon_index, polygon);
return true;
} else if (components[2] == "one_way") {
set_collision_polygon_one_way(layer_index, polygon_index, p_value);
return true;
} else if (components[2] == "one_way_margin") {
set_collision_polygon_one_way_margin(layer_index, polygon_index, p_value);
return true;
}
}
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Navigation layers.
int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<NavigationPolygon> polygon = p_value;
if (!polygon.is_valid()) {
return false;
}
if (layer_index >= navigation.size()) {
if (tile_set) {
return false;
} else {
navigation.resize(layer_index + 1);
}
}
set_navigation_polygon(layer_index, polygon);
return true;
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
set_peering_bit_terrain(bit, p_value);
return true;
}
}
return false;
} else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) {
// Custom data layers.
int layer_index = components[0].trim_prefix("custom_data_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= custom_data.size()) {
if (tile_set) {
return false;
} else {
custom_data.resize(layer_index + 1);
}
}
set_custom_data_by_layer_id(layer_index, p_value);
return true;
}
return false;
}
bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (tile_set) {
if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= occluders.size()) {
return false;
}
if (components[1] == "polygon") {
r_ret = get_occluder(layer_index);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= physics.size()) {
return false;
}
if (components.size() == 2 && components[1] == "polygons_count") {
r_ret = get_collision_polygons_count(layer_index);
return true;
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
if (polygon_index >= physics[layer_index].polygons.size()) {
return false;
}
if (components[2] == "points") {
r_ret = get_collision_polygon_points(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way") {
r_ret = is_collision_polygon_one_way(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way_margin") {
r_ret = get_collision_polygon_one_way_margin(layer_index, polygon_index);
return true;
}
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
r_ret = terrain_peering_bits[i];
return true;
}
}
return false;
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= navigation.size()) {
return false;
}
if (components[1] == "polygon") {
r_ret = get_navigation_polygon(layer_index);
return true;
}
} else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) {
// Custom data layers.
int layer_index = components[0].trim_prefix("custom_data_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= custom_data.size()) {
return false;
}
r_ret = get_custom_data_by_layer_id(layer_index);
return true;
}
}
return false;
}
void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo property_info;
// Add the groups manually.
if (tile_set) {
// Occlusion layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < occluders.size(); i++) {
// occlusion_layer_%d/polygon
property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT);
if (!occluders[i].is_valid()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Physics layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
for (int j = 0; j < physics[i].polygons.size(); j++) {
// physics_layer_%d/points
property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/points", i, j), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT);
if (physics[i].polygons[j].polygon.is_empty()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
// physics_layer_%d/polygon_%d/one_way
property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/one_way", i, j));
if (physics[i].polygons[j].one_way == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
// physics_layer_%d/polygon_%d/one_way_margin
property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/one_way_margin", i, j));
if (physics[i].polygons[j].one_way_margin == 1.0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
// Terrain data
if (terrain_set >= 0) {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (is_valid_peering_bit_terrain(bit)) {
property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
if (get_peering_bit_terrain(bit) == -1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
}
// Navigation layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < navigation.size(); i++) {
property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT);
if (!navigation[i].is_valid()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Custom data layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP));
for (int i = 0; i < custom_data.size(); i++) {
Variant default_val;
Callable::CallError error;
Variant::construct(custom_data[i].get_type(), default_val, nullptr, 0, error);
property_info = PropertyInfo(tile_set->get_custom_data_type(i), vformat("custom_data_%d", i), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
if (custom_data[i] == default_val) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
}
void TileData::_bind_methods() {
// Rendering.
ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &TileData::set_flip_h);
ClassDB::bind_method(D_METHOD("get_flip_h"), &TileData::get_flip_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &TileData::set_flip_v);
ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v);
ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose);
ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose);
ClassDB::bind_method(D_METHOD("tile_set_material", "material"), &TileData::tile_set_material);
ClassDB::bind_method(D_METHOD("tile_get_material"), &TileData::tile_get_material);
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset);
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &TileData::get_modulate);
ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &TileData::set_z_index);
ClassDB::bind_method(D_METHOD("get_z_index"), &TileData::get_z_index);
ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileData::set_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileData::get_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_occluder", "layer_id", "occluder_polygon"), &TileData::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder);
// Physics.
ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count);
ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon);
ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon);
ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points);
ClassDB::bind_method(D_METHOD("get_collision_polygon_points", "layer_id", "polygon_index"), &TileData::get_collision_polygon_points);
ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way", "layer_id", "polygon_index", "one_way"), &TileData::set_collision_polygon_one_way);
ClassDB::bind_method(D_METHOD("is_collision_polygon_one_way", "layer_id", "polygon_index"), &TileData::is_collision_polygon_one_way);
ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way_margin", "layer_id", "polygon_index", "one_way_margin"), &TileData::set_collision_polygon_one_way_margin);
ClassDB::bind_method(D_METHOD("get_collision_polygon_one_way_margin", "layer_id", "polygon_index"), &TileData::get_collision_polygon_one_way_margin);
// Terrain
ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set);
ClassDB::bind_method(D_METHOD("get_terrain_set"), &TileData::get_terrain_set);
ClassDB::bind_method(D_METHOD("set_peering_bit_terrain", "peering_bit", "terrain"), &TileData::set_peering_bit_terrain);
ClassDB::bind_method(D_METHOD("get_peering_bit_terrain", "peering_bit"), &TileData::get_peering_bit_terrain);
// Navigation
ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon);
ClassDB::bind_method(D_METHOD("get_navigation_polygon", "layer_id"), &TileData::get_navigation_polygon);
// Misc.
ClassDB::bind_method(D_METHOD("set_probability", "probability"), &TileData::set_probability);
ClassDB::bind_method(D_METHOD("get_probability"), &TileData::get_probability);
// Custom data.
ClassDB::bind_method(D_METHOD("set_custom_data", "layer_name", "value"), &TileData::set_custom_data);
ClassDB::bind_method(D_METHOD("get_custom_data", "layer_name"), &TileData::get_custom_data);
ClassDB::bind_method(D_METHOD("set_custom_data_by_layer_id", "layer_id", "value"), &TileData::set_custom_data_by_layer_id);
ClassDB::bind_method(D_METHOD("get_custom_data_by_layer_id", "layer_id"), &TileData::get_custom_data_by_layer_id);
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
ADD_GROUP("Terrains", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain_set"), "set_terrain_set", "get_terrain_set");
ADD_GROUP("Miscellaneous", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "probability"), "set_probability", "get_probability");
ADD_SIGNAL(MethodInfo("changed"));
}
/////////////////////////////// TileSetPluginAtlasRendering //////////////////////////////////////
void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int p_what) {
switch (p_what) {
case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = p_tile_map->is_visible_in_tree();
for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
TileMapQuadrant &q = E_quadrant->get();
// Update occluders transform.
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
Transform2D xform;
xform.set_origin(E_cell->key());
for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
RS::get_singleton()->canvas_light_occluder_set_enabled(E_occluder_id->get(), visible);
}
}
}
} break;
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
if (!p_tile_map->is_inside_tree()) {
return;
}
for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
TileMapQuadrant &q = E_quadrant->get();
// Update occluders transform.
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
Transform2D xform;
xform.set_origin(E_cell->key());
for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
RS::get_singleton()->canvas_light_occluder_set_transform(E_occluder_id->get(), p_tile_map->get_global_transform() * xform);
}
}
}
} break;
case CanvasItem::NOTIFICATION_DRAW: {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
if (tile_set.is_valid() || p_tile_map->is_y_sort_enabled()) {
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting() || p_tile_map->is_y_sort_enabled());
}
} break;
}
}
void TileSetPluginAtlasRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get the texture.
Ref<Texture2D> tex = atlas_source->get_texture();
if (!tex.is_valid()) {
return;
}
// Check if we are in the texture, return otherwise.
Vector2i grid_size = atlas_source->get_atlas_grid_size();
if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
return;
}
// Get tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
// Compute the offset
Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
// Compute the destination rectangle in the CanvasItem.
Rect2 dest_rect;
dest_rect.size = source_rect.size;
dest_rect.size.x += fp_adjust;
dest_rect.size.y += fp_adjust;
bool transpose = tile_data->get_transpose();
if (transpose) {
dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
} else {
dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
}
if (tile_data->get_flip_h()) {
dest_rect.size.x = -dest_rect.size.x;
}
if (tile_data->get_flip_v()) {
dest_rect.size.y = -dest_rect.size.y;
}
// Get the tile modulation.
Color modulate = tile_data->get_modulate();
modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
// Draw the tile.
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
}
}
void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
ERR_FAIL_COND(!p_tile_map);
ERR_FAIL_COND(!p_tile_map->is_inside_tree());
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
bool visible = p_tile_map->is_visible_in_tree();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
RenderingServer *rs = RenderingServer::get_singleton();
// Free the canvas items.
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
rs->free(E->get());
}
q.canvas_items.clear();
// Free the occluders.
for (List<RID>::Element *E = q.occluders.front(); E; E = E->next()) {
rs->free(E->get());
}
q.occluders.clear();
// Those allow to group cell per material or z-index.
Ref<ShaderMaterial> prev_material;
int prev_z_index = 0;
RID prev_canvas_item;
// Iterate over the cells of the quadrant.
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = p_tile_map->get_cell(E_cell->value());
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get the tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
Ref<ShaderMaterial> mat = tile_data->tile_get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
Vector2 position = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size());
if (tile_set->is_y_sorting()) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
position.y += tile_data->get_y_sort_origin();
}
// --- CanvasItems ---
// Create two canvas items, for rendering and debug.
RID canvas_item;
// Check if the material or the z_index changed.
if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
// If so, create a new CanvasItem.
canvas_item = rs->canvas_item_create();
if (mat.is_valid()) {
rs->canvas_item_set_material(canvas_item, mat->get_rid());
}
rs->canvas_item_set_parent(canvas_item, p_tile_map->get_canvas_item());
rs->canvas_item_set_use_parent_material(canvas_item, p_tile_map->get_use_parent_material() || p_tile_map->get_material().is_valid());
Transform2D xform;
xform.set_origin(position);
rs->canvas_item_set_transform(canvas_item, xform);
rs->canvas_item_set_light_mask(canvas_item, p_tile_map->get_light_mask());
rs->canvas_item_set_z_index(canvas_item, z_index);
rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(p_tile_map->CanvasItem::get_texture_filter()));
rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(p_tile_map->CanvasItem::get_texture_repeat()));
q.canvas_items.push_back(canvas_item);
prev_canvas_item = canvas_item;
prev_material = mat;
prev_z_index = z_index;
} else {
// Keep the same canvas_item to draw on.
canvas_item = prev_canvas_item;
}
// Drawing the tile in the canvas item.
draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, p_tile_map->get_self_modulate());
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
Transform2D xform;
xform.set_origin(E_cell->key());
if (tile_data->get_occluder(i).is_valid()) {
RID occluder_id = rs->canvas_light_occluder_create();
rs->canvas_light_occluder_set_enabled(occluder_id, visible);
rs->canvas_light_occluder_set_transform(occluder_id, p_tile_map->get_global_transform() * xform);
rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
rs->canvas_light_occluder_attach_to_canvas(occluder_id, p_tile_map->get_canvas());
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
q.occluders.push_back(occluder_id);
}
}
}
}
}
quadrant_order_dirty = true;
q_list_element = q_list_element->next();
}
// Reset the drawing indices
if (quadrant_order_dirty) {
int index = -(int64_t)0x80000000; //always must be drawn below children.
// Sort the quadrants coords per world coordinates
Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
world_to_map[p_tile_map->map_to_world(E->key())] = E->key();
}
// Sort the quadrants
for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
TileMapQuadrant &q = quadrant_map[E->value()];
for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
quadrant_order_dirty = false;
}
}
void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
quadrant_order_dirty = true;
}
void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Free the canvas items.
for (List<RID>::Element *E = p_quadrant->canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->free(E->get());
}
p_quadrant->canvas_items.clear();
// Free the occluders.
for (List<RID>::Element *E = p_quadrant->occluders.front(); E; E = E->next()) {
RenderingServer::get_singleton()->free(E->get());
}
p_quadrant->occluders.clear();
}
void TileSetPluginAtlasRendering::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
to_hash.push_back(c.get_atlas_coords());
to_hash.push_back(c.alternative_tile);
uint32_t hash = RandomPCG(to_hash.hash()).rand();
Color color;
color = color.from_hsv(
(float)((hash >> 24) & 0xFF) / 256.0,
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
0.8);
// Draw a placeholder tile.
Transform2D xform;
xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
}
}
}
/////////////////////////////// TileSetPluginAtlasPhysics //////////////////////////////////////
void TileSetPluginAtlasPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) {
switch (p_what) {
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
// Update the bodies transforms.
if (p_tile_map->is_inside_tree()) {
Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
Transform2D global_transform = p_tile_map->get_global_transform();
for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
TileMapQuadrant &q = E->get();
Transform2D xform;
xform.set_origin(p_tile_map->map_to_world(E->key() * p_tile_map->get_effective_quadrant_size()));
xform = global_transform * xform;
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
} break;
}
}
void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
ERR_FAIL_COND(!p_tile_map);
ERR_FAIL_COND(!p_tile_map->is_inside_tree());
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
Transform2D global_transform = p_tile_map->get_global_transform();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
Vector2 quadrant_pos = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size());
// Clear shapes.
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
ps->body_clear_shapes(q.bodies[body_index]);
// Position the bodies.
Transform2D xform;
xform.set_origin(quadrant_pos);
xform = global_transform * xform;
ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = p_tile_map->get_cell(E_cell->get());
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
// Add the shapes again.
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
Transform2D xform = Transform2D();
xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
// Add decomposed convex shapes.
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
}
}
}
}
}
}
q_list_element = q_list_element->next();
}
}
void TileSetPluginAtlasPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
//Get the TileMap's gobla transform.
Transform2D global_transform;
if (p_tile_map->is_inside_tree()) {
global_transform = p_tile_map->get_global_transform();
}
// Clear all bodies.
p_quadrant->bodies.clear();
// Create the body and set its parameters.
for (int layer_index = 0; layer_index < tile_set->get_physics_layers_count(); layer_index++) {
RID body = PhysicsServer2D::get_singleton()->body_create();
PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, p_tile_map->get_instance_id());
PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer_index));
PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer_index));
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer_index);
if (!physics_material.is_valid()) {
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
} else {
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
}
if (p_tile_map->is_inside_tree()) {
RID space = p_tile_map->get_world_2d()->get_space();
PhysicsServer2D::get_singleton()->body_set_space(body, space);
Transform2D xform;
xform.set_origin(p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
p_quadrant->bodies.push_back(body);
}
}
void TileSetPluginAtlasPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
}
p_quadrant->bodies.clear();
}
void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Draw the debug collision shapes.
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
if (!p_tile_map->get_tree()) {
return;
}
bool show_collision = false;
switch (p_tile_map->get_collision_visibility_mode()) {
case TileMap::VISIBILITY_MODE_DEFAULT:
show_collision = !Engine::get_singleton()->is_editor_hint() && (p_tile_map->get_tree() && p_tile_map->get_tree()->is_debugging_navigation_hint());
break;
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
show_collision = false;
break;
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
show_collision = true;
break;
}
if (!show_collision) {
return;
}
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
Color debug_collision_color = p_tile_map->get_tree()->get_debug_collisions_color();
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = p_tile_map->get_cell(E_cell->get());
Transform2D xform;
xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
if (tile_set->has_source(c.source_id)) {
TileSetSource *source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
// Draw the debug polygon.
Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
if (polygon.size() >= 3) {
Vector<Color> color;
color.push_back(debug_collision_color);
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
}
}
}
}
}
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
}
};
/////////////////////////////// TileSetPluginAtlasNavigation //////////////////////////////////////
void TileSetPluginAtlasNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) {
switch (p_what) {
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
if (p_tile_map->is_inside_tree()) {
Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
Transform2D tilemap_xform = p_tile_map->get_global_transform();
for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
TileMapQuadrant &q = E_quadrant->get();
for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
RID region = E_region->get()[layer_index];
if (!region.is_valid()) {
continue;
}
Transform2D tile_transform;
tile_transform.set_origin(p_tile_map->map_to_world(E_region->key()));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
}
}
} break;
}
}
void TileSetPluginAtlasNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
ERR_FAIL_COND(!p_tile_map);
ERR_FAIL_COND(!p_tile_map->is_inside_tree());
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
// Get colors for debug.
SceneTree *st = SceneTree::get_singleton();
Color debug_navigation_color;
bool debug_navigation = st && st->is_debugging_navigation_hint();
if (debug_navigation) {
debug_navigation_color = st->get_debug_navigation_color();
}
Transform2D tilemap_xform = p_tile_map->get_global_transform();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
// Clear navigation shapes in the quadrant.
for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
for (int i = 0; i < E->get().size(); i++) {
RID region = E->get()[i];
if (!region.is_valid()) {
continue;
}
NavigationServer2D::get_singleton()->region_set_map(region, RID());
}
}
q.navigation_regions.clear();
// Get the navigation polygons and create regions.
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = p_tile_map->get_cell(E_cell->get());
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly;
navpoly = tile_data->get_navigation_polygon(layer_index);
if (navpoly.is_valid()) {
Transform2D tile_transform;
tile_transform.set_origin(p_tile_map->map_to_world(E_cell->get()));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, p_tile_map->get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
q.navigation_regions[E_cell->get()].write[layer_index] = region;
}
}
}
}
}
q_list_element = q_list_element->next();
}
}
void TileSetPluginAtlasNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
for (int i = 0; i < E->get().size(); i++) {
RID region = E->get()[i];
if (!region.is_valid()) {
continue;
}
NavigationServer2D::get_singleton()->free(region);
}
}
p_quadrant->navigation_regions.clear();
}
void TileSetPluginAtlasNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Draw the debug collision shapes.
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
if (!p_tile_map->get_tree()) {
return;
}
bool show_navigation = false;
switch (p_tile_map->get_navigation_visibility_mode()) {
case TileMap::VISIBILITY_MODE_DEFAULT:
show_navigation = !Engine::get_singleton()->is_editor_hint() && (p_tile_map->get_tree() && p_tile_map->get_tree()->is_debugging_navigation_hint());
break;
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
show_navigation = false;
break;
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
show_navigation = true;
break;
}
if (!show_navigation) {
return;
}
RenderingServer *rs = RenderingServer::get_singleton();
Color color = p_tile_map->get_tree()->get_debug_navigation_color();
RandomPCG rand;
Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = p_tile_map->get_cell(E_cell->get());
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
Transform2D xform;
xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
if (navpoly.is_valid()) {
PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
// An array of vertices for this polygon.
Vector<int> polygon = navpoly->get_polygon(i);
Vector<Vector2> vertices;
vertices.resize(polygon.size());
for (int j = 0; j < polygon.size(); j++) {
ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
vertices.write[j] = navigation_polygon_vertices[polygon[j]];
}
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color;
random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
random_variation_color.a = color.a;
Vector<Color> colors;
colors.push_back(random_variation_color);
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
}
}
}
}
}
}
}
/////////////////////////////// TileSetPluginScenesCollections //////////////////////////////////////
void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
// Clear the scenes.
for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
Node *node = p_tile_map->get_node(E->get());
if (node) {
node->queue_delete();
}
}
q.scenes.clear();
// Recreate the scenes.
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
if (scenes_collection_source) {
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
Node *scene = packed_scene->instantiate();
p_tile_map->add_child(scene);
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
scene_as_control->set_position(p_tile_map->map_to_world(E_cell->get()) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
xform.set_origin(p_tile_map->map_to_world(E_cell->get()));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
q.scenes[E_cell->get()] = scene->get_name();
}
}
}
}
q_list_element = q_list_element->next();
}
}
void TileSetPluginScenesCollections::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Clear the scenes.
for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
Node *node = p_tile_map->get_node(E->get());
if (node) {
node->queue_delete();
}
}
p_quadrant->scenes.clear();
}
void TileSetPluginScenesCollections::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
if (scenes_collection_source) {
if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
to_hash.push_back(c.alternative_tile);
uint32_t hash = RandomPCG(to_hash.hash()).rand();
Color color;
color = color.from_hsv(
(float)((hash >> 24) & 0xFF) / 256.0,
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
0.8);
// Draw a placeholder tile.
Transform2D xform;
xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
}
}
}